Hands are flippin' hard to model
My technique concentrates on the parts of the model that show up in-game. So I don't put a lot of detail on the bits of the gun that are out of side. I suppose that keeps the frame rate low as well.
Now, I just need to animate the retrieve, idle, walk, fire, reload and put away animaions, and add a BRASS bone for shell casings. I actually considered animating the shell casings coming out of the gun instead of using the FPSC ones. What do you all think I should do?
Oh, next weapon will be the M16A2. There will be two varients of this weapon. One with a grenade launcher that 'launches grenades' (complete with grenade re-loading) and the next one will be the standard infantry one without grenade launcher. It will also shoot just burst with a 3 shots per mouse click, triple shot fire sound and fire three bullets at once.