I was going to release today, but given the patience you have showed over the GDK release schedule, I thought I would implement a testing phase to double checking everything. As it happened, I caught two little problems that you can do without, so I have made the fixes and Mike will build the new GDK installer Thursday for release.
I also invite you to refresh any issues the 1.6.2 version does not remedy on Thursday and I will spend some time working over the weekend and the following week to resolve any issues within the GDK. It is also fair to mention that although a few of the fixes where prompted directly by feedback from you (such as shaders), much of the change was inspired by good old Mad Malc, who went through the entire library and compared the function names like for like with DBPro. It is my hope to keep these technologies very close together, and that starts with virtually identical syntax, spelling and case rules being strictly observed.
"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all
"