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3 Dimensional Chat / my Ak47

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The ARRAYinator
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Joined: 13th Aug 2005
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Posted: 1st Aug 2006 03:51 Edited at: 1st Aug 2006 03:52
Ive been getting tired with using placeholders in my game so as the engine is working decently im trying my hand at modeling. here is an Ak47 I threw together in a few hours.tell me what you think. And as you can see iam not so good at uv mapping.

triangles: 394
vertices:344





and a wireframe:
SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 1st Aug 2006 04:27
A little wonky, but other than that, looks decent......

That looks like Milkshape to me... am I right in thinking that? if it is, try selecting all of the vertices on the top of the gun and hold: CTRL SHIFT Y, it'll line them up so they're not wonky...
The ARRAYinator
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Posted: 1st Aug 2006 04:40 Edited at: 1st Aug 2006 04:40
the reason its like that is that my reference pic is layed out that way. I could change it. But Im trying to make it a realistic kind of Gun. it is in milkshape.anyways thanx im going to try fixing that to see how it looks.
cheeseman
18
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Joined: 3rd Dec 2005
Location: look up...boo
Posted: 9th Aug 2006 06:19
too blocky round out the butt and the handle, and dont forget the grrooves on the handle

i like redwall, videogames, and...CHEESE!!
Oddmind
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Location: Atlanta, Georgia
Posted: 9th Aug 2006 06:26
dont round it out if its a placeholder, that would cause 50% more poly's for part of the gun you dont even see.

only thing that strikes me as horribly wrong is the magazine.

just because your bad at UV mapping doesnt mean you should let it stay crap. get some models from people and practice.

formerly KrazyJimmy

Prayers for rain...
cheeseman
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Location: look up...boo
Posted: 9th Aug 2006 23:28
no really round it out,
look at the difference.

i like redwall, videogames, and...CHEESE!!
Oddmind
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Location: Atlanta, Georgia
Posted: 9th Aug 2006 23:42
Its low poly cheeseman... I know what an AK-47 looks like.


No crap theres gona be a difference... If it looked like the origonal it wouldnt be low poly, and thus would defeat the purpose of the whole model.

formerly KrazyJimmy

Prayers for rain...
SimSmall
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 10th Aug 2006 00:41 Edited at: 10th Aug 2006 00:51
Without trying to undermine your own work too much, this is what I came up with about 2 months back, unfortunately, I never textured it, "colouring in" isn't one of better abilities... I think the barrel looks a little long, but it was also modelled in front of an image, so I'll assume it's right, and I'll also assume that we didn't use the same image



I must repeat, this is not intended to put your work down (personally, I don't think I'm really in any position without a texture), I'm merely pointing out why I think yours has a bit of a wonky barrel...
Deadly Shadow
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 10th Aug 2006 06:03
How about using more than 1 reference dude, 1 for front one fr the side add more detail and dont round it out, dosen't need it

Don't tell me what to do. Thats My job.

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