Before I start on my question, I am going to go ahead and freely admit that I suck at anything to with Modelling and Texturing, and I am still learning just the basics.
I have finally built a character that some how resembles a human and am getting ready to texuture him, but I wanted to know how cel/toon shading is done at a modelling level. I want my game to have a cel feel to it, much like the Megaman Command Mission (http://www.gamespot.com/ps2/rpg/megamanxcommandmission/screenindex.html)
How do I accomplish this Cel shaded look when texturing my charecters? Is it just a special patlette used? If so what colors should I be using?
Or is it done in DBP by using shaders? If so, is there any way around this because the laptop which i have to use for the next year has a 16mb graphics card.
Edit : I tried the method where you just copy the model over and invert and it just gives you a nice outline. What i want to know is the colors that i should use and the lighting in DBP to give the cel shaded look.
Thanks in advance.
around here.. normal's just a setting on a hair dryer