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3 Dimensional Chat / need help with uv

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dark heart
18
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Joined: 13th May 2006
Location: Australia
Posted: 2nd Aug 2006 08:47
okey i'm using 3ds max, and iv'e had this problem for ages, i can only use one texture because iv'e gotta put it on fpsc, and i need to cowardinate sections of the texture, but when i select a bit of the texture, the other part of the object changes to the same cowardenent.
Van B
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22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 2nd Aug 2006 16:29
First things first: cowardenent?

It's 'coordinate' mate - but I can see how you'd spell it like that is an awestrayleon accent...

I have 3DS Max, and I still prefer to use Lithunwrap for texturing.

But, really it's best to know this stuff in detail so I'd suggest looking at some tutorials - UV mapping is a black art, and it takes time to get the principles down. Basically consider that each polygon has 3 vertices, each with a 2D texture coordinate - the texture is cut from the polygon shape, so a plain might just have each vertice in each corner on the UV map. If your box has all it's sides mapped together, then moving them will affect them all.

It's really better to box map, then each face would be a seperate piece that you can organise however you like - much like cutting the sides off a cardboard box - stack them together to share bits of texture, or put them side by side to give them their own bits of texture. Depends on what it needs to do. Often, it's a good idea to use a repeating texture and have your model just repeat it all over - it's better for when you can lightmap your mesh though, otherwise things can look a bit samey.

Aegrescit medendo
Zergei
19
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 2nd Aug 2006 16:58
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/bases1.asp

Here it teaches you the bases of uvw mapping, have a look at it.
dark heart
18
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Joined: 13th May 2006
Location: Australia
Posted: 3rd Aug 2006 09:01 Edited at: 3rd Aug 2006 09:09
@van b, not to sound agresive but i am offended when people bag my accent, you'd be supprised how many people don't talk like "poms" in my country, alot are sounding more like americans from watching t.v, even though i'm not, i can say that i sound pretty much like a cross between irish and english, english bing a higher magority. and the reason i spelt it wrong is because i'm a 13 year old with a learning difficulty, meaning i don't learn what doesn't interest me.

other than that thanks for the help.

@zergei, i need to be able to texture the whole thing with one texture.
Zergei
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 3rd Aug 2006 16:54
Quote: "i need to be able to texture the whole thing with one texture."


Well, if you check it, it shows you how to make it with only one texture. In the beggining it used multiple texture, but so to have each part of the model separate. After that, you bring all together in just one bitmap. Just have a look at the last step of that tut, and you'll see that he replaces all those temporal textures for one.
Glog
20
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Joined: 1st Jun 2004
Location: between compiling and debugging process
Posted: 4th Aug 2006 17:03
make sure those tutorials are on date ,
think about the pelt mapping .
it should be integrated in max 8 , there is some tutorials delivered with it . the pelt mapping allows you to unwrap a whole mesh , placing "seams " on it . it's ways faster

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 4th Aug 2006 23:41
in Max -> go to help -> tutorial -> game design -> mapping tutorial....

doesn't get any easier than that.....
dark heart
18
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Joined: 13th May 2006
Location: Australia
Posted: 5th Aug 2006 02:02
okey. i download the texture importer thing that was on the tutorial, and i'm using it in max 7, but when i map it it just shows some colours, is it suposed to? and how do i get it to show the textures?
Scorpyo
22
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Joined: 26th Aug 2002
Location: italy
Posted: 6th Aug 2006 23:18
clicking on the little square at the right of the Diffuse slot it lets you browse to any textures you will want to apply to the material
clicking the little cube below the material slots it will enable to see the texture in the scene , after you have dragged that material to the object limb that you want to texture

then you select the limb in the main window , and select UV mapping in the modifiers roll out and you can play with the mapping options
dark heart
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Joined: 13th May 2006
Location: Australia
Posted: 7th Aug 2006 10:31
YEEEESS! that's the best thing iv'e heard all day! finally! and it worked! don't even need the texporter! thanks lot's!
Teague
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Joined: 16th Aug 2006
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Posted: 17th Aug 2006 05:14
hey im new to game creating and im thinkin of buyin some game creating software... but im not sure wut to get... does ne1 have some suggestions for me? i dont want nething thts super hard but i want 1 tht can create awsome games with good graphics

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