@ZooT
Beware of a few problems with the current collision system. With "Small Walls", eg steps on stairs and balconys or raised ledges, the collision doesn't work properly if you approach them at an angle of between about 30 to 60 degrees and you can walk through them, whatever the collision threshold is set to. Mike is working on this for P5 (I sent him a nice 5 page document detailing all the BSP faults I could find, so hopefully it will be fixed).
I guess you are making an FPS?
Just a few pointers on where to head next:
1) If you need bullet collision with people, make the bullet object, move it slowly in the direction it has been fired until it collides with bad guy or the BSP walls. Alternatively, use the INTERSECT OBJECT command, which can check if a line in 3D space goes through or touches a 3D object.
2) If you need AI, I suggest that you check the code archives on www.blitzbasic.com , as they have examples of various methods there [Blitz3D has been around longer so there are more user-written tutorials available]
3) There are a few animation bugs that you will have to be wary of in the demo if you plan to include bad-guys, but that is probably not too important in making a first game.
Hope this is useful info
Current Project: Retro Compo. Entry.