Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / cant get my sky to work

Author
Message
small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 3rd Aug 2006 18:59
sorry to keep asking question everyone but my granny always told me there’s no shame in asking well he the question can anyone help me with getting this picture into a sky box you see after reading the little tut made by wetham with he skypack I thought I could load some pics I’ve taken in to a skybox so I turned my game into an executable like the tut said and loaded a copy of a city sky box but I had made some changes the front pic had been replaced with this photo well when I started the game the sky was black but had a weird effect it grabbed the last texture and repeated it its a hard effect to describe anyway I did everything the tut said but still can't get it to work here’s a copy of the pic any advice welcome

The world is complicated only people are simple

Attachments

Login to view attachments
Wehtam_
User Deleted
Posted: 3rd Aug 2006 19:09
The weird effect is called HOM ( hall of mirrors ), it occurs in the absence of an object blocking the outside view of the game area. Custom Skys don't seem to be copied along with the final build of the game, below is a copy of the text document i prepared to resolve this "black sky" matter, it is specifically catered for the horizon sky pack but you can apply it to your custom folder layout.
______________________________________________

If your skycubes do not appear in your built games ( and all what you see is black ), please follow the steps outlined in this document:

In order for FPSC to relocate your new skycubes you need to copy your chosen skybox(es) folder to your exported games skybank\HorizonSkyPack folder, for example:

Lets say I made a game using the "Ice" skybox. I build the game as a standalone EXE:

* First you need to open up your built game's skybank folder, typically "\FPS Creator\MyGames\YOUR BUILT GAME'S NAME\Files\skybank"

* You should see a folder called "HorizonSkyPack" but it will be empty, you need to copy the "Ice" folder from "FPS Creator\Files\skybank\HorizonSkyPack" into the "HorizonSkyPack" folder, within your built games skybank folder.

Then try your built game's EXE file, hopefully now you will see your skycube in the map, if you still see black then you need to follow these additional steps:

Locate your built games "setuplevel.fpi" file, you will find it here:

"FPS Creator\MyGames\YOUR BUILT GAME'S NAME\Files\languagebank\english\gamebank\mygame"

Open up the "setuplevel.fpi" file in notepad, the 4th/5th line down should start with ":state=0:sky=", this needs to refer to the folder name and location of the sky within your built games skybank\HorizonSkyPack folder.

Following the above "Ice" sky example, the 4th/5th line should read as:

":state=0:sky=skybank\HorizonSkyPack\Ice"

Edit this line so it points to the folder name of the sky cube within your built games skybank\HorizonSkyPack folder, Save the setuplevel.fpi, and try again.

______________________________________________

I hope this helps.


small fish
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 5th Aug 2006 19:13
Thanks for the advice I will give it a go

The world is complicated only people are simple

Login to post a reply

Server time is: 2024-11-24 14:12:19
Your offset time is: 2024-11-24 14:12:19