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DLL Talk / NGC- Why Use Replacement Commands?

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Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 4th Aug 2006 04:47
What is the point in having replacement commands, like MoveObjectPRO? Why not just use the normal ones? Does anybody know why?
Thanks in advance.

Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 4th Aug 2006 11:56
Most people will never know the difference. It helps NGC pick up on multiple step movements per loop. Say if you moved your object 3 times per loop ... without the replacement commands it would only show 1 movement in the actuall NGC memory. And even still you have to have to have some pretty wicked movements for it to mess it up.

Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 4th Aug 2006 13:45
Oh ok thanks

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