Okies ... have a whole bunch of problems for you ppl
I have a matrix of size LSIZE
Centered on this at y=0 is a waterplane (matrix) of size LSIZE
Centered on the player is a skysphere of VDEPTH (same as player view depth)
Problem 1:
if i tile the waterplane with a image that is set to be transparent, i see further through the waterplane than if the water plane is not textured or is not there (yes, i know this is wierd)
Problem 2:
i set color key for images to 0,0,0
if i make an image transparent, i can see through all non r:0,g:0,b:0 parts of the image but the black part is opaque and sitting there taunting me like a black blob - surely this should be the reverse ??? (ie see completely though black part of image and the non-black parts are opaque)
Help !!!!
"No Gir ... thats BAD !"