T3DGM is a great pogramme in its own right. Designed for a specific purpose and user base and it does that perfectly.
I would not suggest that anyone here use it but it does what its designed to do and does it well - a bit like FPSC only better in its way as it is designed to do.
Dont knock it as its the forerunner for FPSC and I am sure that Lee learned a great deal from programming it.
From that point of view many of the skills needed, problems solved, features and functions that Lee would have incorporated in designing the FPSC product would have come partly from his experience with developing T3DGM.
If you look you can see them - the tile based painting of walls for instance - the AI system and more.
T3DGM I love it. Great fun if you want fun.
FPSC some say is fun too.
I think it is or should be rather more than that and it is - though it is just really an extension over and above what T3DGM does.
The base concept of being a Game Creation system as TGC descibe it themselves is very similar.
Nothing wrong with that - its the best option there is if you ever want to see your game become a reality and you can do that now cant you?
FPSC does however offer much more potential now and certainly that will be extended ever further to offer continued Fun gamemaking and much more.
DBPro dont have a real time 3D editor. Ive asked for it to be considered. I doubt it ever will but who knows - things can change.
"I am and forever will be your friend"