xplosys,
Quite,
Never been anything stopping anyone from taking FPSC or any engine and making a game with niche, original or high stylised approach to any aspect of it.
Lons work is a point in case here though people usually for good reason choose an engine which is particularly suited to making a game type its designed for - hence Shooter engine for shooter just because its designed to make that kind of game making easier.
Even Lons game is a shooter despite being of an a very original nature content and gameplay wise. You notice that Lon is currently having problems using FPSC for his endeavours - FPSC aint easy to use, maniplulate and get flexible results for many game types or achieve unduely unorthodox results over and above what its designed to do. Its just very unkind and inflexible - apart from having lots of issues too.
Still I agree with you and fallen one as to the general thrust of the thread.
Think creatively and try something diffrent is always a good idea from what you and others may learn from it.
If FPSC ever becomes more flexible overall then we will see many more original ideas for use I am sure as users think of ways of utilising the flexibility to advantage.
Currently users dont have to stick to shooters exclusively - FPSC could be used for an environment to build many kinds of games and 3D presentations or apps - from puzzles to 3D walkthroughs of Museums, Galleries and alike - and much more.
As a 3D world environment you could place many kinds of objects in the world to display from animated industrial machines to vehicles.
It could concievably be used for many types of commercial or fun environment presentations that you can walk through or not if you wish to make it so.
Think Jetpack and you may well be able to fly through it successfully too - though you may have just a little additional work to do there to perfect your need. By flying you could even - just use it to record video flythough demonstartions.
The list goes on.
Normally one would use a program specifically desigend for a particular purpose as it should be better suited to achieve an end goal - but theres nothing stopping anyone using FPSC for something else other than a shooter or even using it to make a highly stylsed and original looking shooting game of any kind that uses a highly original or different approach to both the content amd gameply itself.
Go for it.
"I am and forever will be your friend"