Heres a quick program that demonstrates the different modes of blend mapping
sync rate 90
make object cube 1,50
make object cube 2,50
load image "borg_lights.bmp",1
load image "borg_cube.bmp",2
texture object 1,2
texture object 2,2
make light 1
position light 1, 0,30,-100
color light 1,rgb(100,100,100)
position camera 0,30,-100
i=0
sx=screen width()-128
position object 1,45,0,0
position object 2,-45,0,0
do
paste image 2,0,50
paste image 1,sx,50
set cursor 0,0
print "(1) Set Blend Mapping On 1, 1, ";i
turn object right 1,.01
turn object right 2,.01
if scancode()0
if up=0
inc i
SET BLEND MAPPING ON 1, 1, i
up=1
endif
else
up=0
endif
loop
heres a pic of it running
heres the source
http://www.deadly.clara.net/CubeSource.zip
and the .exe for thouse who can't compile DBPro projects yet
http://www.deadly.clara.net/CubeExe.zip
This little prog comes in usefull for selecting which Blend mode to use, hope It's as usefull to you as it is to me
NB. the image on the top left is the unmodified texture, the top right the unmodified blend
the Object bottom left is unmodified while on the bottom right the blend is applied