I understand much better how the different type of rigid bodies work. One question that comes to mind however when using a mesh and loading the mesh data is would one be able to use a customized mesh as the phy data? For example if you have a relativley complex mesh that you want to use physics with can you have it use a different low poly version of the mesh as it's rigid body?
The example of the duck in the tutorial with the sphere around it is terrific and I think it would work in most instances.
If this is possible I wonder if someone will make a rigid body editor.
Now, I'm rambling but I assume that I would be able to take two versions of a mesh, use the low poly version to make the Phy data file then in the program load the higher poly with the low poly data file. Could that work?
Thank you TGC for creating such amazing products!
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