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DarkBASIC Professional Discussion / The 3D Game Maker Source Code

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bmxx132
19
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Posted: 8th Aug 2006 05:58
Is there any way you can edit The 3D Game Maker Source Code with
Darkbasic professional.
I heard some bad reviews about The 3D Game Maker but I still
thought it would be good for free online games.
I Going with darkbasic pro I already have FPSC.
Aaron Miller
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Playing: osu!
Posted: 8th Aug 2006 06:11
Are you asking for the source, are are you asking how to edit the source? I dont think they gave away the source.

GameDeveloper's EasyEdit v0.5, view thread #2
The end is near
19
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Location: USA
Posted: 8th Aug 2006 06:25
if they gave away the source other people would compile it and TGC would be screwed of alot of money.

My current savings for the PS3 is: $486.00 out of $600 !!!
Aaron Miller
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Playing: osu!
Posted: 8th Aug 2006 06:32
Then why did they give away the source code to fpsc? But I do agree with you.

GameDeveloper's EasyEdit v0.5, view thread #2
Richard Davey
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Posted: 8th Aug 2006 13:21
We only gave away the source to the FPSC *GAME*, not the Editor. However 3D Gamemaker isn't the same and doesn't work in the same way I'm afraid. So we cannot release the source to it. BTW it isn't even written in DBPro, it's DarkBASIC Classic.

Bite my shiny metal ass
Cash Curtis II
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Location: Corpus Christi Texas
Posted: 8th Aug 2006 15:43
Rich, I've often wondered, why is the license for the 3D GameMaker like it is? I don't own it, nor will I, but I often see the subject come up, and it just seems crazy. Lots of people buy DBP because of the license freedom. Maybe more people would buy this product too if the license wasn't so restrictive.


Come see the WIP!
Richard Davey
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Posted: 8th Aug 2006 16:12 Edited at: 8th Aug 2006 16:14
T3DGM and DBP are completely different kettles of fish though. In T3DGM all the work is done for you, all the coding, the graphics, the music, everything. Our license at the time was 'if someone wants to profit from all our work, they have to pay for it' (and you'd be amazed how many people have done so.) Remember this was years ago now when this was the 'norm'. Only really with the release of FPSC did we change this mentality which is just a legacy from older times more than anything else.

As T3DGM is part owned by Focus Multimedia, this will never change. If we made a T3DGM 2 we'd think differently.

Even with that license restriction in force even today, it is still one of our top selling titles, shifting hundreds of thousands of units - the vast majority through retail. I guess the whole concept of it just appeals, and it's a wider market than 'pure game dev'. A lot of people mock it (both at the time of release, and now) but I doubt they'd sniff their noses at the revenue it creates.

Bite my shiny metal ass
Cash Curtis II
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Posted: 8th Aug 2006 16:50
I didn't know it did so well. I certainly wouldn't mock it, it's just not for me. However, I can imagine lots of people that I know that would enjoy it. I guess the environment here is a lot of old bitter programmers, especially myself. However, that does not represent the majority by any means.

I'm glad it's doing good I'll be sure and advertise for it if the opportunity presents itself.


Come see the WIP!
BatVink
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Location: Gods own County, UK
Posted: 8th Aug 2006 16:59
I imagine it's in the "nothing to lose" bracket. You can get 3DGM Lite for £4.99, and it's everywhere. In the UK, supermarkets, book shops, chemists, PC shops and all sorts of other unlikely places have a rotating stand of cheap Focus Multimedia titles. It's extremely easy to just pick one up as you shop for somethig else.



Oddmind
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Location: Atlanta, Georgia
Posted: 8th Aug 2006 19:27
I don't see TGC products anywhere retail in the USA.

formerly KrazyJimmy

Prayers for rain...
The end is near
19
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Posted: 10th Aug 2006 12:43
I know!!! there is no TGC in the USA. i go to cuircut city,best buy, and ultimate! all th time and nothing.

My current savings for the PS3 is: $486.00 out of $600 !!!
Richard Davey
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Posted: 10th Aug 2006 13:51
In the US all our distribution is handled by Enteractive. They use different packaging (and in some cases different product names). Such as:



and



(terrible, I know)

SOME stores carry them.. CompUSA and Best Buy in SOME locations (not many!), but shelf space is expensive so it's certainly not everywhere.

"Bite my shiny metal ass" - Bender, Futurama
No pixels were harmed in the making of this post
"Don't ping my cheese with your bandwidth"
Black Mesa
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Posted: 10th Aug 2006 19:51
I used to see darkbasic in CompUsa with the other really expensive software, that was before I knew its true power
Aaron Miller
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Playing: osu!
Posted: 10th Aug 2006 22:14
Quote: "T3DGM 2"
Just look at my sig

As for the only in UK, and in some locations, i have seen dbp, dbc, and fpsc (All on the same shelf) in fry's electronics. I wouldnt mind buying t3dgm just to see what it's all about. But after that, i probobly wouldnt use it (no offense).

Speaking of the source, did you guys actually get it to create a real exe, or does it just have a runtime like fpsc? Just curious if gd is going to be the first or not to actually create real EXEs.

This also brings up the question, when gd is done, would you guys (Rich, Lee, Mike, etc) consider selling it on your site? (With the current state it appears in the screenshots) Because if you dont, that signifies not to look here for a "publisher"...

(Sorry to post question here).

Richard Davey
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Posted: 10th Aug 2006 23:12
GD would have to be *exceptional* for us to consider it. T3DGM for example had two 3D artists working on content full-time for months, creating hundreds of unique textured animated models, plus sound tracks, music, effects, etc. That is why it appeals - zero 'creation' required. GD would have to offer something very similar to be on the same level of appeal.

"Bite my shiny metal ass" - Bender, Futurama
No pixels were harmed in the making of this post
"Don't ping my cheese with your bandwidth"
Aaron Miller
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Posted: 11th Aug 2006 00:21
And of course it would. I'm very happy to hear that you would consider it.

I will of course work on all of the artwork, sound tracks, and other stuff. Game Developer has had a piece of code "snipped" out of it so that it would load all models regularly. The user may scale, rotate, texture, set alpha values, turn ghosting/wireframes on and off at his/her desire.

It has features such as snapping to a grid, GUI exporting to EXEs and .dba code, the option to create all images from within the executable and/or .dba code, and other features as well. It can also render using DirectX, the System's hardware, and OpenGL. Also due to the way it is designed and built, you may execute "certain" C++ code, And the BASIC code which is really what the editor is for.

I would like to know though, if you guys would rather have a Windows GUI or the GUI i am using for the editor, this lets me know to, or not to get BlueGUI. Thanks!

BENOJ
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Posted: 11th Aug 2006 00:45
how can it render in open in open gl, if its written in db. Or is it not



Aaron Miller
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Posted: 11th Aug 2006 02:05
The editor has been written in dbp, it can render in opengl because it creates real executables unlike fpsc. It does not use the dbp compiler, it uses a compiler made by myself. The sad thing though is that windows vista will only support openGL 1.2 (emulated), so i cant guarentee good results with that. And as for the system rendering, it renders based on the systems hardware. Come check out the thread.

dark coder
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Posted: 11th Aug 2006 13:17 Edited at: 11th Aug 2006 13:19
Your saying you rewrote the dbp compiler , as keen as you may be its highly unlikely you or anyone else would ever make a game single handedly as good as 3d game maker, which now is pretty old, sure game wise 3dgm isnt alot but the menu`s are pretty cool.

[EDIT], and rich, did you actually get any of my e-mails?

Hallowed are the ori.
Richard Davey
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Posted: 11th Aug 2006 13:43
Quote: "I would like to know though, if you guys would rather have a Windows GUI or the GUI i am using for the editor, this lets me know to, or not to get BlueGUI. Thanks!"


That's up to you to find out. Do some market research, ask around, get some feedback. Be careful about your hype level too all the best intentions don't mean squat until you've actually made a working product (see the whole Quikly Game Studio debacle for reference!)

Dark Coder - I have one email from you here, which has been passed onto the relevant bod to deal with.

"Bite my shiny metal ass" - Bender, Futurama
No pixels were harmed in the making of this post
"Don't ping my cheese with your bandwidth"
Aaron Miller
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Playing: osu!
Posted: 12th Aug 2006 08:36 Edited at: 12th Aug 2006 11:19
Quote: "Your saying you rewrote the dbp compiler "

*bored sigh* No. I have created my own.

Quote: "as keen as you may be its highly unlikely you or anyone else would ever make a game single handedly as good as 3d game maker "


Heh, Well, that's for you to find out.

Quote: "That's up to you to find out. Do some market research, ask around, get some feedback."

I'll do just that.

Quote: "Be careful about your hype level too all the best intentions don't mean squat until you've actually made a working product (see the whole Quikly Game Studio debacle for reference!)"

I'll search for it to see what it was about. But, i dont intend to lose interest in this, this is what i "beleive" in. Though, my original intentions were to make it free, that's not what i'm planning anymore. Thanks for the feedback.

[EDIT] Ive looked up Game Studio in WIPs and Program Announcements, but, all the information i could gather was that the guy wanted to make something like fpsc, was doing well and planned to release it on dec 15th, but then his thread died. He had 2 threads, both are dead. Then i looked in PA, and found nothing. Is that what happened? The thread just died?

The end is near
19
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Posted: 13th Aug 2006 07:39 Edited at: 13th Aug 2006 07:39
EDIT : srry for post...

My current savings for the PS3 is: $486.00 out of $600 !!!

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