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Chief Voyager
23
Years of Service
User Offline
Joined: 20th Mar 2003
Location: United States
Posted: 9th Apr 2003 02:47
i would try this myself, but my demo has expired. i was looking through the commands in dbpro, and i saw one for automatic camera collision. does this work like object collision, so i won't have to make a player object and set the camera to it and all that stuff, this takes care of that automatically? is it fast? just wondering.
You're ate up like a soup sandwich.
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 9th Apr 2003 03:40
automatic camera collision just means that you don't have to worry about the camera colliding with walls as it automatically repositions itself to deal with it. It is fast and works pretty well.

Current Project: Retro Compo. Entry.
EddieRay
23
Years of Service
User Offline
Joined: 28th Feb 2003
Location: USA
Posted: 9th Apr 2003 04:14
I really like the "auto" camera collision feature in DBPro and it works pretty well. It's one of the features missing in DBC that I noticed right off after trying the DBPro demo myself. I ended up purchasing DBPro for the many commands like auto camera collision that you get with Pro.

Anyway, auto camera collision is great for FPS - all the demos I've tried seem to work great with it. For 3rd person views, combined with the "SET CAMERA TO FOLLOW" command, it can be pretty good too. You just have to "help" the camera avoid places in your world where the thing the camera is following gets on the "other side" of some object in your world and the object ends up obstructing the view. In these cases, you can move the camera to one side or move it closer to the thing your following. If you've ever played Tomb Raider games, you can see the problems that have to be dealt with when objects start getting in the way of the camera, and you can get a sense of how they are dealt with in a nice 3rd person game.

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