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Newcomers DBPro Corner / No bone animation with 3DS!?

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JABBER
19
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Joined: 22nd Dec 2004
Location: Indiana, USA
Posted: 9th Aug 2006 19:28 Edited at: 9th Aug 2006 19:29
I rigged up a quick character set the walking sequence name to "1"
and exported it out of Anim8tor as .3DS, used the "loop object 1, 0, 40" command and nothing character just stands there. Is it the .3ds format not being supported or is my code flawed, if it is the format, what software would anyone recomend using of bone animation and what format is compatible with DBP, thanks again guys,
JABBER
19
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Joined: 22nd Dec 2004
Location: Indiana, USA
Posted: 9th Aug 2006 23:53
Now I've built the same character in MAX8, exported it in .X it doesn't move but the character's mesh is deformed making think the bones are in there, Is there a trick I'm missing?
David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 10th Aug 2006 00:03
i dont think u can have mesh deformation with 3ds,i think the only format dbp will accept for this is .x
SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 10th Aug 2006 03:10
3DS does not support bones, and so also does not support mesh deformation. Most modellers will already export to .x as most games now use DirectX for rendering.

3DS is still marginally better than X files for things like levels, or other such completely static objects. It's also smaller than the BSP and X formats.
JABBER
19
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Joined: 22nd Dec 2004
Location: Indiana, USA
Posted: 10th Aug 2006 03:39
thank you guys, with .X format I get a wierd looking mesh, but the same model and sequence exported 3ds shows the bones walking it just doesn't effect the mesh, wonder why my .X export doesn't work?
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 10th Aug 2006 15:28
Aim8or doesn't export animations anyway.

David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 10th Aug 2006 16:16
milkshape exports to .x & only costs 25 beans.
Zergei
19
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 10th Aug 2006 17:14
Would you mind me having a try in exporting your model to .x format, and checking what might be wrong?

Further on my stuff at...
JABBER
19
Years of Service
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Joined: 22nd Dec 2004
Location: Indiana, USA
Posted: 10th Aug 2006 22:11 Edited at: 10th Aug 2006 22:11
Sure thing, you want the MAX8 file?

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