(Just signed up, DRYAD is my partner and i used his account for this thread, i am doing the code works
Well, the thing i had in mind actually, is that if someone wants to create a game or something, he would HAVE to store data somewhere. The basic principle is that, lets say, for a shoot'em up game: We could have a table on a database that stores the enemy types, with their attributes etc, the patterns that each enemy type uses to move, you could even store the firing attributes of each weapon, update etc, with hitpoints and stuff like that.
In that case, the only thing that one has to do when creating a game is to build the engine. The engine will then read all game stuff from the database (which object to load) etc.
That way, it could be much easier to create some kind of game editor for the specific game, and just create add-ons, without the need to mess with the DB engine every time that you want to do something new.
I think that creating a game starts from designing it, and not from creating the models first...
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(-*-)Where no man has gone before..(-*-)
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