Quote: "WOW ben how sis you get it on downloads!!! preety cool"
Thanks. All I did is submit it, they chose it and put it up.
I'm really proud of having been able to create this game with FPSC. that was quite a challenge. I've even been honored by some publishers looking into publishing it. Outside of this community the game does very well, but around here most people don't seem to take it serious at all. Perhaps it's not creepy and bloody enough for this community, but to be honest I didn't expect the game to become popular here. But... for those of you that have supported it, once again a big THANKS!!!
Quote: "FPSC Games are not good enough to be published by a well known company. You will never see one in the shops, you will only see them on this site and users sites."
Never say never, Higgins...... but just for your information, the well known publishing companies are in rough water at the moment. Shop sales are dropping rapidly and all these little guys suddenly are taking over. According to the latest figures the well known companies only have 40% of the market and have lost 60% of the last year to these little guys. The market specialists predict that shop sales will have less of 5% of the pc games market within the next decade and that 95% of game sales will be done through the internet. you may have also read about the alarming rate at which major games studios go bankrupt due to dissapointing game sales at shops.
Internet sales do have the future and I rather publish it on the inet with an unknown publisher and yet make good money, then having it in the shop and go bankrupt.
If you really want to make some money then read all the news and scoops and insight reports. Study them and learn, so you don't make mistakes. It may sound cool to have you game in a shop (I've had 4 of them in shops all around the world), but it's not where the money is any more.
Be educated and know what game market is doing and anticipate on it of you want to make money. But, if you do that, be prepared to drop FPSC as your major game development tool, because FPSC games are not hot at all. That's why FPSC is so cheap, there's hardly a market for games created. Still you can make money with a FPS game, but not as much as it used to be with the recent markent shift. If you want your FPS to be selling, be innovative and creative. Some of you maybe laughing about Commander Josh, but the reason it gains lot's of interest outside of this community is due to innovative and creative thinking.
But if you really want to make money.... go with the market shift. It's all about casual gaming now.
Personal example. I'm happy with Commander Josh, been selling good copies of it and have some publishers looking into publishing it. Sounds good, doesn't it? After that I did create DragonMania. It's far more popular then Commander Josh is, had lot's more sales with it and, within a few weeks after released, I was able to sign contracts with 2 different, one of them is quite well known. None of them is going to release the game into regular stores most likely, but hopefully the game will be all around the net.
So, if you want to make money, drop FPSC and learn all about casual gaming. Sorry TGC, but I cannot recommend any of the TGC product for creating casual games, others are more efficient.
Before jumoing on me and saying, hey but you use FPSC..... True, but I don't use it primarely for creating games. Commander Josh will most likely be me only FPS game ever made with FPSC. I'm using FPSC primarely for creating 3D interactive teaching enviroments. For game creation I prefer other tools.