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FPSC Classic Product Chat / published games made with fpsc

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lilwing89
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Posted: 12th Aug 2006 02:25
hmm i googled for it and i couldnt find any. i am just curious if there are any games that were made with fpsc that were/are being developed and published for pc/playstation or any popular gaming system...?
Lizblizz
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Posted: 12th Aug 2006 04:03
umm i think jiffys was Prodject luna and Conjunctions entertainments Hunt for osama

Those are preety cool games im trying my hardest to make Lucidnightmare comercial im sure it will in the end

or you mean that popular kind of game no dont think so the best you can do is make tom advertise on myspace

FredP
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Posted: 12th Aug 2006 06:32
Commander Josh by Ben.
For more games and demos check out the Showcase forum.

SpyDaniel
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Posted: 12th Aug 2006 18:32
FPSC Games are not good enough to be published by a well known company. You will never see one in the shops, you will only see them on this site and users sites.
FredP
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Posted: 12th Aug 2006 21:47
I saw an FPSC demo download available on Download.com.
Having a game in stores is overrated.
Sooner or later most games,if not all,will be downloadable over the internet.
Why pay for physical stuff like boxes,discs,etc. when it is unnecessary?
There are some games in development which are quite good.
Project Luna and Fall of the Fireflies just to name two.
Another point is most games made independently will never wind up on store shelves.

Lizblizz
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Posted: 12th Aug 2006 21:47
yeah higgins is right noy like capcom or konami wants our fps games

FredP
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Posted: 12th Aug 2006 23:59
That's why I said independant...and look on the bright side.If you did manage to get Capcom or some big company to publish your game do you think you would have any control over what happened with it?
When they got done with it would it be the same game and would you be happy with the results?
I would rather release my own stuff my way that way I am in complete control over my game and I can do whatever I please with it.

Lizblizz
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Posted: 13th Aug 2006 00:03
yeah fred your right

Disturbing 13
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Posted: 13th Aug 2006 00:12
That is exactly why I like the independant scene. Creative control, you can't beat it.

Lizblizz
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Posted: 13th Aug 2006 00:43
yeah D13 ill send you those videos ok ill have to retry youtube for the Elevator preview

Thraxas
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Posted: 13th Aug 2006 08:07
Quote: "Why pay for physical stuff like boxes,discs,etc. when it is unnecessary?"


Well for me personally I like to actually have something physical... Downloading music/games/films is easy to do and cheaper, but I like having the cd/dvd in my collection... I know not everyone feels this way but I do... I hope we never get to a stage where things can only be downloaded from the internet...

I don't want to see a FPSC Professional!
FredP
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Posted: 13th Aug 2006 08:12
Everything I do is freeware so I have a hard time justifying those expenses since it would come out of my pocket.
If I were going to make games to sell I might consider buying the boxes,discs,etc.
At one point or another in the future a lot of things will only be available via download and there won't be money...everybody will just have a card to make transactions with.
That's just the way of the world.
Of course there will always be those who think outside the box who will still make games on discs and have actual cash laying around that they cannot use anymore...one of them might be me.

Disturbing 13
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Posted: 13th Aug 2006 08:17 Edited at: 13th Aug 2006 19:01
a cool thing to do, (and i intend on doing this with my freebie games) is include the package art for a dvd case and cd jewlcase, just incase someone wants to print out and burn a physical copy.

FredP
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Posted: 13th Aug 2006 08:24
That's a good idea.

Benjamin A
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Posted: 13th Aug 2006 22:23
Lizblizz
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Posted: 13th Aug 2006 23:27
WOW ben how sis you get it on downloads!!! preety cool

Benjamin A
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Posted: 14th Aug 2006 00:50
Quote: "WOW ben how sis you get it on downloads!!! preety cool"


Thanks. All I did is submit it, they chose it and put it up.
I'm really proud of having been able to create this game with FPSC. that was quite a challenge. I've even been honored by some publishers looking into publishing it. Outside of this community the game does very well, but around here most people don't seem to take it serious at all. Perhaps it's not creepy and bloody enough for this community, but to be honest I didn't expect the game to become popular here. But... for those of you that have supported it, once again a big THANKS!!!

Quote: "FPSC Games are not good enough to be published by a well known company. You will never see one in the shops, you will only see them on this site and users sites."


Never say never, Higgins...... but just for your information, the well known publishing companies are in rough water at the moment. Shop sales are dropping rapidly and all these little guys suddenly are taking over. According to the latest figures the well known companies only have 40% of the market and have lost 60% of the last year to these little guys. The market specialists predict that shop sales will have less of 5% of the pc games market within the next decade and that 95% of game sales will be done through the internet. you may have also read about the alarming rate at which major games studios go bankrupt due to dissapointing game sales at shops.

Internet sales do have the future and I rather publish it on the inet with an unknown publisher and yet make good money, then having it in the shop and go bankrupt.

If you really want to make some money then read all the news and scoops and insight reports. Study them and learn, so you don't make mistakes. It may sound cool to have you game in a shop (I've had 4 of them in shops all around the world), but it's not where the money is any more.

Be educated and know what game market is doing and anticipate on it of you want to make money. But, if you do that, be prepared to drop FPSC as your major game development tool, because FPSC games are not hot at all. That's why FPSC is so cheap, there's hardly a market for games created. Still you can make money with a FPS game, but not as much as it used to be with the recent markent shift. If you want your FPS to be selling, be innovative and creative. Some of you maybe laughing about Commander Josh, but the reason it gains lot's of interest outside of this community is due to innovative and creative thinking.

But if you really want to make money.... go with the market shift. It's all about casual gaming now.

Personal example. I'm happy with Commander Josh, been selling good copies of it and have some publishers looking into publishing it. Sounds good, doesn't it? After that I did create DragonMania. It's far more popular then Commander Josh is, had lot's more sales with it and, within a few weeks after released, I was able to sign contracts with 2 different, one of them is quite well known. None of them is going to release the game into regular stores most likely, but hopefully the game will be all around the net.

So, if you want to make money, drop FPSC and learn all about casual gaming. Sorry TGC, but I cannot recommend any of the TGC product for creating casual games, others are more efficient.

Before jumoing on me and saying, hey but you use FPSC..... True, but I don't use it primarely for creating games. Commander Josh will most likely be me only FPS game ever made with FPSC. I'm using FPSC primarely for creating 3D interactive teaching enviroments. For game creation I prefer other tools.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Lizblizz
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Posted: 14th Aug 2006 02:59
Yean ben it looks realy cool the screenshots and its a good price how did you get it to save and stuff?!

Michael S
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Posted: 14th Aug 2006 04:16
Congratz Benjamin A I wish you luck with you future games as well

ZAKU
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Posted: 15th Aug 2006 20:36
Benjamin,
I respect your position on hte whole FPSC thing,but I cannot say that I fully agree.
Yes,a lot of studios are now using the online approach to sell games and yes there has been a steady decline in Shop sales in certain regions.
However I've seen numerous posts concerning the viability to create a commercial quality game with this program.
While I fully agree that the engine itself and thus the graphics are dated,if you actually spent the time to look up and research the most popular games today,actually being played at the moment by the most players,you would be surprised to see games such as Half Life (Not two,but the original)stillbeing widely listed as the most played game.
Look at a company like South Korea,with the most popular game being Starcraft,not a new game with current graphics,but a game that has had its 1o year anniversary.
(This is not my opinion,but the opinion of 26 million Koreans)

The driving force behind the success of a game is the storyline and gameplay.
If an example of a high (really high) budget game like Shadow Ops - red Mercury is to be taken,spending a load of money and doing things to current industry standards leaves a lot to be desired.
Zombie spent almost 12.3 million dollars on that title and it tanked miserably.

That game had everything we don't - A hollywood soundtrack(done by the guys who did the score for Gladiator)and two scriptwriters.

I personally think that FPSC can be used to make a commercially viable title,that can be sold and can generate enough revenue to justify a sequel.
It takes a lot of imagination and planning though and maybe this is not for the faint hearted.
But problems are there to be worked around.
I've worked on many engines myself and find that what the spoilt users of FPSC refer to as BUGS and CRIPPLING PROBLEMS,are the biggest load of small negligible faults I've ever encountered.
Has Anyone here ever worked on the Jupiter engine,that was more bug ridden than FPSC,ther,you actually had to make your own ladder,and script and code it in too,no packs,no addons.

No- one will ever realize the full potential of this program unless they give it a try.

Benjamin A
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Location: The Netherlands
Posted: 15th Aug 2006 22:18
Quote: "I personally think that FPSC can be used to make a commercially viable title,that can be sold and can generate enough revenue to justify a sequel."


I do agree with you, but I really don't think FPSC games can match any of the titles you name. Commander Josh is a commercial valid title and is selling, but I'm not at the point where I'm considering a sequel.

I really don't think in any way FPSC as is deserves a spot with the 'big games' and 'well known studios' but FPSC deserves a spot at the Indie market.

But having said that, one has to know the market and even most Indie's involved in 3D projects are starting to return to 2D also.

It really doesn't matter what you or I think, it matters what the market thinks and at the moment they think casual games and FPSC isn't suitable for that.

Let's look at it a different way also. Has TGC ever announced they're going to publish 3D games? No. Yet they've recently announced that their going to start publishing casual game titles. So one the companies who's marketing and developing a number of succesfull 3D engines isn't going to sell 3D games at all. Go figure. Also if you kept a close eye on the news letter you may have noticed that a lot of stuff shown and tutorials and such are all geared at 2D gaming.

So, you can stubbornly continue to believe your next FPS game will be a a great commercial venture, I don't mind. all I'm pointing is know the market.

Starcraft, Half Life and so on will still hold a good share of the market, but that part of the market is saturated. Let's be honest, FPSC cannot even compare to them. A new market is opening up and that's where the money is, that's were the oppertunities for independant developers are. We simply cannot own a piece of the pie you're referring to. But we can own a piece of the new pie. The new pie is indie domain, the old pie is divided and eaten.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Les Horribres
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Location: My Name is... Merry
Posted: 16th Aug 2006 03:53
Thraxas: Just think of all the trees you save by NOT buying wastful paper boxes for games. Besides, you can always burn the game to DVD if you wish. (or save it on an external hd).

Quote: "Half Life"
one was great, two sucked. I mean face it, after the first few gravgun puzzles it wears off, top it off with the fact that they stop at no end with the grav puzzles. Second is that I go forward too much, in halflife you might hang around an area for some time while achieving a certain goal, halflife two is all about motion, you move forward constantly. Hardly ever have any REAL objectives. And I really missed those jumping areas (that one little one in hl2 wasn't that rewarding. I personally loved the halflife one version)

A great game is simple, FPSC may not be able to handle to lag, but it is still possible. Getting it to sell is only a matter of time put in, you can do more then make a game with FPSC, you can edit the engine to do what you want. But will YOU make the next big hit? Mabey for story and level and stuff, but the engine isn't the one you want.

Your Mod was deleted by the Government.
Darth Valtar
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Posted: 16th Aug 2006 08:40
Benjamin A, Merranvo, Your both right, Except the opinion of HL2. I mean look, There are right now alot of inde film students turned game developers over the years only to discover Dark Basic/FPSC and turn straw into gold...With just one person doing the work of 20! Take my next door neighboor, He's already got dozens of pre-orders and it's just barely out of play testing! He doesn't expect anything out of it and knows the game will not hit the "PREY" money that 3D Realms is drooling over. So is it about the spirit?,The audience? Or somewhere in between? humm.

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