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Dark GDK / Low FPS

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The Scorpion
21
Years of Service
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Joined: 12th Oct 2002
Location: United States
Posted: 12th Aug 2006 10:12
I'm using the bare minimum code, plus a function to display the FPS(). It's a sucky 85. No Sync Cap that I'm aware of and my hardware by far isn't the problem (runs commercial games over 300 FPS). Did the advertisement lie?

Much regards,
The Scorpion
--Site Temporarily Out of Service--
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 12th Aug 2006 11:02
Its currently capped at the monitor rate - hopefully the upgrade will fix it.

Its not a real problem though as everything moves smoothly and quickly.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 12th Aug 2006 12:04
Can you try this and see how smooth it is.

You may need MFC80 installed.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...

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The Scorpion
21
Years of Service
User Offline
Joined: 12th Oct 2002
Location: United States
Posted: 12th Aug 2006 17:36
Pretty smooth. If that counter refreshes every loop, it's running the same speed hehe.

But uhh, all i saw was the HUD and ground, never saw anything to shoot.

Much regards,
The Scorpion
--Site Temporarily Out of Service--
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 12th Aug 2006 20:52 Edited at: 12th Aug 2006 20:53
Its there alright - different things move at different speed. Just need to look around.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...

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