@HowDo
Ok I have solved it, setup your model in your 3D package or whatever so that the wheels work in the correct direction when they are in DP
Now what happens is that the actual body of the car isnt going in the right direction, to solve this rotate the specific limb for the body and then it should all be ok. the code now looks like this.
` demonstrates simple creation of a vehicle
` set up program
phy enable debug
phy start
autocam off
sync on
sync rate 60
color backdrop 0
make light 1
set directional light 1, -5, -5, 5
position camera -20, 20, -25
point camera 0, 10, 0
` create ground
load image "road2.png", 10
make object box 10, 1000, 1, 1000
texture object 10, 10
phy make rigid body static box 10
`LOAD VEHICLE OBJECTS
load object "206\test car.3ds",2
rotate limb 2,3,90,0,0
rotate limb 2,0,0,90,0
SET OBJECT 2,1,0,1,1
position object 2,0,10,0
color limb 2,1,rgb(255,0,0)
color limb 2,2,rgb(0,255,0)
color limb 2,4,rgb(0,0,255)
color limb 2,5,rgb(0,255,255)
offset limb 2,1,7.5,-4,-12
offset limb 2,2,-7.5,-4,-12
offset limb 2,4,-7.5,-4,13
offset limb 2,5,7.5,-4,13
`ghost object on 2
` set up vehicle
phy create vehicle 2
phy add vehicle body 2, 10, 4, 13, 0.0, 0.6, 0.0
phy add vehicle wheel 2, 1, 7.5, -4, -12, 1, 1, 1, 1
phy add vehicle wheel 2, 2, -7.5, -4, -12,1,1, 0, 0
phy add vehicle wheel 2, 4, 7.5, -4, 13, 1,1, 0, 1
phy add vehicle wheel 2, 5, -7.5, -4, 13, 1,1, 1, 0
phy set vehicle max motor 2, 600.0
phy set vehicle steering delta 2, 0.1
phy set vehicle max steering angle 2, 0.4
phy set vehicle auto 2, 1
phy set vehicle suspension spring 2,100
phy build vehicle 2
` main loop
do
` follow car
set camera to follow object position x ( 2 ), object position y ( 2 ), object position z ( 2 ), 0, 56, 4, 1, 0
` update physics and screen
phy update
sync
loop
with the attached model