Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Pool (Dark Physics)

Author
Message
Codger
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 12th Aug 2006 22:04 Edited at: 13th Aug 2006 02:36
Here is my 1st attempt to apply dark physics to a program

Issues include:

Balls do not stop rolling completely
At higher speed Cue ball passes through other object even though continuous detection is selected
I intended to use the Cue to apply forces but I have not discovered a way to: position a dynamic object , apply force to the cue ball without the cue flying in the air. (as it should if no one is holding it)

I would like to thank David g for the pool ball images

All the rest of the models I created myself so please feel free to use them and any of the code as you wish.

Any advice on the creation and application of materials would be appreciated



System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem

Attachments

Login to view attachments
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 12th Aug 2006 22:17 Edited at: 12th Aug 2006 22:17
Screenshots.

Come one, you've been here since 2002, you should know that.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Codger
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 12th Aug 2006 23:28
Uncle Sam

Screen Shot attached sir....

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Elite Gaming
21
Years of Service
User Offline
Joined: 10th May 2003
Location: Isle Of Wight, UK
Posted: 13th Aug 2006 02:13
Theres no screenshot attached!

But i did download the program, and its looking good! With a few fixes to the physics, it could be a good example of Dark Physics. Have you created a material for the felt on the table?
Codger
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 13th Aug 2006 02:40 Edited at: 13th Aug 2006 02:41
EliteGaming
I hope i added the screen shot this time. If not would some one email me as they do show up on my system

I did "create" a material but i have no feel for the values associated with a material yet. If some has a working knowlede of this I would appreciate any suggestions

Codger

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
FoxBlitzz
21
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 13th Aug 2006 02:44
There needs to be something under the pockets to catch the balls from falling. It'd be really neat if you made something like leather pockets, which could sway back and forth when the balls fall in.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Elite Gaming
21
Years of Service
User Offline
Joined: 10th May 2003
Location: Isle Of Wight, UK
Posted: 13th Aug 2006 02:48
For catching the balls, you could just create a system pretty much similar to uk pool tables, which collets the balls. All you would need to do is model 3d tubes that lead to an area to catch the balls, and the physics would do the rest!

Login to post a reply

Server time is: 2024-11-23 19:04:30
Your offset time is: 2024-11-23 19:04:30