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3 Dimensional Chat / Zanoza Modeler Help!!!

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Zeus
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Posted: 13th Aug 2006 23:43
I can't get Zanoza to make a front,back,and top can't get it on the right axis maybe?

Oddmind
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Posted: 13th Aug 2006 23:53
uhmm... thats very vague...

what is "it"

describe your problem in depth.

formerly KrazyJimmy

Prayers for rain...
Zeus
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Posted: 14th Aug 2006 00:05
Okay, when I try to make a roof it makes a top view but on the left side instead of the main top, like all other sides except the right, left side.

Oddmind
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Posted: 14th Aug 2006 03:52
what the hell did you just say?

Your going to have to type like an adult to be on the big boy forums...

formerly KrazyJimmy

Prayers for rain...
The crazy
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Posted: 14th Aug 2006 03:57
are you trying to make a cube or something? just go to create -> cube

Megaton Cat
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Posted: 14th Aug 2006 04:45
Quote: "except the right, left side."


Right, Left side? Isn't that up...center?
Uncle Sam
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Posted: 14th Aug 2006 04:50
Guys, don't you get the picture??!!...HE IS A NOOB! Ignore him!

Uncle Sam
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indi
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Posted: 14th Aug 2006 04:56
cmon uncle sam we were all that at one stage.


Jordan, try to write a paragraph of information clearly laid out in steps and ideas so we know what your trying to achieve.

zircher
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Posted: 14th Aug 2006 05:19
Quote: "cmon uncle sam we were all that at one stage."


Nope, I have to disagree. The problem is not the lack of experience. That is something we are start out with.

The problem his inability to formulate a rational question with significant facts. Having said that, I'll cut some non-native English speaks some slack _if_ they slow down and take their time.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
indi
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Posted: 14th Aug 2006 05:30
When i first got a computer in the early 1980's I had no idea compared to what I have in my brain today.
I didnt have to vocabulary but i knew what i wanted to achieve.
I think this is what is happening here, a lack of vocab. to describe what is required.
I also didnt have the theories to discuss how i wanted to achieve a result.

Its the same for everyone here, when starting something new.
This is my basis on why i disagree with your statement.

greenlig
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Posted: 14th Aug 2006 05:39
True, he is new so he needs some slack cut, but as you all say, he needs to be more coherent.

Jordan Stories, get of the ADD Drugs, and type stuff SLOWLY and work out what you want to ask. These things take time and effort...

I would help but I have NO idea what you are saying lol, and I havent used max for about...3 years now.

Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro
Zergei
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Posted: 14th Aug 2006 06:31 Edited at: 14th Aug 2006 06:32
Also, have in mind not everyone can speak english fluently, or expressing them self clearly, such as me (I lack of quite some vocabulary regarding english). So i spend quite some time writting what i want to say, in order to be as clear as i can get.

Further on my stuff at...
Zeus
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Posted: 15th Aug 2006 02:28
When I create a top it cleary says TOP I made it and instead of making a roof it made a big triangle running out of the left side.

The crazy
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Posted: 15th Aug 2006 03:30
Jeez. Communication dude. You're going to have to give more info. We love to help but we ain't psychic. At least... most of us aren't.

Explain EXACTLY what you are doing or none of us will understand.

indi
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Posted: 15th Aug 2006 03:48
perhaps a picture would help with a description
this is the vaugest post ever my friend

Zeus
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Posted: 15th Aug 2006 19:32
Okay. Picture.

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SpyDaniel
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Posted: 15th Aug 2006 19:49
Urm, I cant see this triangle that you talk of, what do you mean?

Another idea of mine is that, you have no idea how to work 3d viewports.

Learn how to ask a question correctly, then we can help you. Pictures cant ask them for you, like you so hoped it would.
Zeus
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Posted: 15th Aug 2006 19:50
I made a plane it is circled in bold blue.

SpyDaniel
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Posted: 15th Aug 2006 19:53
Yes, but I wish to leave now, as I am getting frustrated reading your bad english.
The crazy
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Posted: 15th Aug 2006 20:33
lol I KNEW he would post a bitmap! Classic!

Mucky Muck Ninja
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Posted: 15th Aug 2006 22:22
I'm afraid i don't understand you..

Are you saying that in the top view the car is facing the wrong way? What does the plane have to do with anything? Your 3d view seems to be screwed up, i can't tell what its looking at, and your front view isn't showing the car. I see a triangle in the front view, is that the 'big triangle' you were referring to?

Zeus
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Posted: 15th Aug 2006 22:27
It is looking at the top, the place the modeler was suppose to make the roof.

Elite Gaming
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Posted: 15th Aug 2006 22:38
Looking at your wireframe from the right view panel, it seems it is rather messy, which could be causing the problems you are explaining. It also looks like you are trying to create the object without looking at a blueprint of the object your trying to create (the wheel arch looks mighty wonky!).

Try finding a blueprint of a corvette, from the front, left, and top perspective, and use these as the backgrounds for your views, and start to plot your vertex's using your blueprints as guidelines. I can try and find some tutorials for you if you want.
This way, you will get a scaled down version of your corvette that looks the way it should, and is the correct shape.
discostu
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Posted: 15th Aug 2006 22:58
http://www.suurland.com
blueprints


http://seppukuarts.afraid.org
COME ON JOIN UP! PLEASE!
Zeus
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Posted: 16th Aug 2006 02:02
I have the blueprints. I thought it looked pretty good.

The crazy
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Posted: 16th Aug 2006 02:10


Elite Gaming
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Posted: 16th Aug 2006 02:38 Edited at: 16th Aug 2006 02:38
Use the image below as a reference to help make your model better. Seems you may have problems with the structure of the mesh in the middle of the object (as cicrculed) and the wheel arches should be more like the archs i have drawn on the below picture.

The bottom picture is a reference a model i have in wireframe, so you can see what it should roughly look like (obviously different shape, as its a different car!)

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Zeus
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Posted: 16th Aug 2006 17:32
Can I just have my question answered?

The crazy
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Posted: 16th Aug 2006 19:25
No you may not because you have not explained it well. EliteGaming made a good attempt. Better than any of us could have done with the info you've given us.

Whisper Wind
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Posted: 18th Aug 2006 09:41
Jordan Stories, we have absolutely no idea what you are talking about. Let me try to illustrate. In parenthesis, I have pointed out how vague your previous statement is:

When I create a top (Create a top? What does it mean to create a "top"?) it (What do you mean by 'it'?) cleary says TOP I made it (Again, what is 'it', what did you make?) and instead of making a roof it (Again... what is 'it'?) made a big triangle running out of the left side (Left side of what????).

Searching for files named 'sanity'...
No files were found.
The crazy
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Posted: 18th Aug 2006 10:07
THANK you whisper wind. you put into words exactly what we're all thinking

Elite Gaming
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Posted: 18th Aug 2006 10:27
Well, that was 10 minutes of my time wasted! Jordan Stories Games, i suggest you re-look at your model first, otherwise you'll only end up finding more problems with it at a later date.

By the looks of it, your going to find it hard just trying to UV Map that model, if thats what you were planning to do.

I'm probably wasting my time again
Seppuku Arts
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Posted: 22nd Aug 2006 16:52
I think his problem is something to do with the view port, his top view looks funky and he can't get his roof just right. Thats all I can pick up.

I've never even heard of Zanoza, and to be honest I do not know what you problem is, even reading over and over it giving it hard thought, I think you should just explain it better.

What is the result you are looking for?
What are you doing/ What have you done?
What is going wrong?


I really hate to patronise but I'm gonna give examples.

Q - What is the result you are looking for?
A - A 3D car, with a roof

Q - What have you done?
A - I have a flat surface made of splines

Q - What is going wrong?
A - My Car is flat and I cannot figure out how to make the roof.

Solution:
Well, I will give the solution to that example. Don't use splines unless you can use them in the right way, make polygon objects (dot to dot basically) and move the points to make the car round. Then I would offer image showing you just how.

The crazy
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Posted: 22nd Aug 2006 18:53
Well put Musashi

SimSmall
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Posted: 22nd Aug 2006 19:23 Edited at: 22nd Aug 2006 19:29
Right, against my better nature, I've actually had a think about what your screenshot is trying to show, shall I tell you what I think?

You've outlined your roof in blue, and I have attempted to outline the rest of the car in red, have I done that right? if yes, then you want to move the roof, since it's in the wrong place. Select those triangles you drew a blue circle round in the top view move, then move them to right until they are in the right position. Additionally, move them up and down in the top view until they are in the right positions (up and down in the top view equates to moving backwards and forwards respectively)



If you don't know how to select and move triangles, then go read the help page for your modeller, those are some of the most basic features, but yet are not universal across every modeller...

Now, if this isn't your problem, and you still want it solving, please be more descriptive...

==================================================

Another thing I think you could do is (as mentioned earlier, tidy up the triangles around the door. They are a little messy. What do I mean? well I have an example below (look in the top left viewports)...

Here are 2 squares, square 1 is how it should be built neatly.

Square 1

whereas your door seems to be constructed using the "square 2" idea

Square 2
Zeus
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Posted: 23rd Aug 2006 01:02
I cna't figure out how to make a roof.

Xenocythe
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Posted: 23rd Aug 2006 01:15 Edited at: 23rd Aug 2006 01:16
Because the car is flat. Its a plain, a peice of paper, its F.L.A.T.

What you need to do is make it un-flat.

Look at it from the left or right, select the parts you want to move, go into the top view, and move them.

Applyby has Flies in his Eyes.
The crazy
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Posted: 23rd Aug 2006 02:51
oh my gosh. i get it now. i cannot believe this. jsg you're joking right? you HAVE to be joking

Medieval Coder
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Posted: 23rd Aug 2006 03:10
LEARN

Everyone does it. Its your turn. If you cant do it then your just gonna have to forget programming AND 3d Modeling AND animating. Nobodys gonna LEARN for you.

http://www.google.com/search?q=car+modeling+tutorial&start=0&ie=utf-8&oe=utf-8&client=firefox-a&rls=org.mozilla:en-US:official

SimSmall
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Posted: 23rd Aug 2006 10:30 Edited at: 23rd Aug 2006 15:55
select one of the black horizontal lines in the top ciew, then move it up or down in the right (or left) view

Quote: "I cna't figure out how to make a roof."


if this is the most detail you can provide, then there's nothing really that anyone here can do to help...


Edit: What about hospital tycoon, are you still working on that? if you are, try doing things like the seats for patients to sit on, perhaps the odd reception desk, try making cars later (if you need them at all). and if you're making a car for something else... Stick to one thing at a time or you'll never finish anything!
Seppuku Arts
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Posted: 23rd Aug 2006 12:43 Edited at: 23rd Aug 2006 13:05
Quote: "I cna't figure out how to make a roof. "


Did you see my solution? Would it help if I provided screenshots, you'll need to know your programs interface pretty well, look at tutorials if my screenshots do not work. Give me a moment whilst I create them.

[edit]
Heres three helpful steps, if you are unable to understand them, then my friend, you need to know your program, look for tutorials on your application, ones for you to get started. Randomly do things with your program so you can learn what certain things do.






If you do need to know how to model a whole car, I've got a car tutorial in the works.

Zeus
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Posted: 26th Aug 2006 02:25
Okay Thanks! I finally got it!

Seppuku Arts
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Posted: 26th Aug 2006 03:07
good good, It took a lot for understanding, glad we got somewhere

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