Well,today,I started working out dark physics into my game engine. I get alot of the physics functions working,and what do I get? When it runs,everything goes according to plan. Then,when they land on eachother,they seem to freeze. Even if a corner of one box is the only thing colliding with another box,it will stop the top one from tipping. It'll act as if its sitting on a ghost box. And then,also,the boxes start jumping on the ground... I know its not a gravity problem,because they fall correctly when not touching any other object.
EDIT : Ok,some good news. If I don't use the phy set rigid body mass command everything is fine. I don't get why it won't work with that command though... Also,how does dark physics calculate mass if you don't set it? By the size of the object?
Woohoo. DP is finally released!