Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 9th Apr 2003 23:34
I've noticed something about the display system in DarkBASIC Professional that I never realized before. I thought that Windowed Fullscreen Mode CHANGED the screen resolution to whatever you set with 'SET DISPLAY MODE'. Not at all. It STRETCHES your, for example, 640x480 game to your Desktop of 1024x768 and this is not what I want at all.

I did some testing, and here is what I have noticed:

Exclusive Mode looks WAY better than Windowed Fullscreen Mode. I plan on making a game in 800x600x16, and when I use Windowed Fullscreen Mode it wraps to my Desktop res of 1024x768 and looks very much like smoothed ass.

Also, you CANNOT use 'SET DISPLAY MODE' to change the Exclusive Mode initial setting. I set my program with Exclusive Mode 800x600x16 and ran it, it looked great. I then added a line that told it to SET DISPLAY MODE 800,600,16 immediately and with this new line it switched to Windowed Fullscreen Mode and WRAPPED it. I took the line out, and it looked fine.

Almost ALL new games run in Exclusive Mode. They change the actual resolution of the screen, that way no matter if the user is running 640x480 or 1280x768, the game is SURE to run in the resolution it was designed in. With Windowed Fullscreen Mode, there's no telling what the games going to look like wrapped to the end user's desktop resolution, and I'm NOT going to package a game that says, "Hey, for best graphics, change your Desktop resolution to 800x600x16".

So the ONLY option for me would be to use Exclusive Mode at 800x600x16. Unfortunately, this completely eradicates the features I need to change to lower resolutions in Exclusive Mode during runtime (like playing the game in 800x600, switching to 640x480 to play an animation that is in 640x480 resolution, and then switching back to 800x600. This is a very common practice). Not to mention, if you CAN'T change the Exclusive Mode resolution during runtime, there's no reason to even TRY doing display mode checking and what not. I don't care if 'everyone' can run 800x600 mode, I still want to be able to check if it is possible, and then switch to it.

I want to make a 3D Real-Time game with a default resolution of 800x600 that can be upped, if the user wants, to 1024x768 in Exclusive Fullscreen Mode that, during runtime, can be switched down to lower resolutions for playing pre-rendered AVI files (smaller resolutions such as 640x480 greatly reduce the size they take up on CD, which is crucial) and then switched back to the chosen resolution.

This functionality is basic to pretty much all the Real-Time 3D games I have observed, such as mainstream games like the Thief series and lately, Jedi Knight II.

Why would ANYONE want to use a Display Mode that stretches the screen to the Desktop resolution, especially when you have no idea what the player's Desktop resolution is going to be?

How can I solve this problem, and change the Exclusive Mode resolution in my code during runtime?



By the way, I'm running a Dell 1.8GHz with a Geforce 2 GTS card.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Apr 2003 00:16
set window off

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 00:31
set window off

I already tested that. It doesn't work. I just closes the window and then runs it in fullscreen at the resolution the same as the size of the window.

Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Apr 2003 00:34
what exactly do you believe that Exclusive mode is?

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 10th Apr 2003 00:36 Edited at: 10th Apr 2003 00:37
Yep that's the ticket Raven.

Incidentally - you do know what the users desktop setting is...



Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Apr 2003 00:40 Edited at: 10th Apr 2003 00:41
or


if you're not running fullscreen-exclusive then it'll return what you need

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 07:05
Let me straighten this out, so maybe I can get some REAL programming help.

Running the game in the shit Windowed Fullscreen Mode is NOT an option. I want to make a commercial quality game in DarkBASIC Pro. If I can't run it in Exclusive Mode and change the resolution, if DarkBASIC Pro can't perform that BASIC (It is a basic functionality, since every OTHER PROFESSIONAL GAME uses it) functionality, how can I possibly do that?

Please don't respond with opinionated things like "I don't like the monitor clicking." Who gives a shit. Just because you don't like the clicking sound, that's no reason to make the graphics look like ass and sacrifice key functionality.

And please, don't respond by helping me use Windowed Fullscreen Mode, or trying to convince me that's what I should do.

Raven: I WILL be running fullscreen Exclusive, so how did that help? No offence, but it does not answer my question.

[B]PneumaticDryll/B] That's NOT the ticket. I tested it out, and when you use the prodigious "set window off", it goes into [B]Windowed[/B] Fullscreen Mode, NOT Exclusive Fullscreen. Secondly, even IF I know what the Desktop resolution is, it does me no good because there is not one damn thing I can do about it in Exclusive Mode. Thank you.

[B]Drake/B] The "SET WINDOW OFF" just goes to Windowed Fullscreen Mode. Please know what you are talking about before you respond. I appreciate you attempting to help, but unfortunately you have failed, and instead wasted my time.

Now, could someone who actually knows what they're talking about please answer my question:

[B]How do I change the resolution while fullscreen in Exclusive Mode, without going into Windowed Fullscreen Resolution?[/B]


I'm sorry about snapping back like this, it's just that on both of the DarkBASIC Pro boards, either no one answers your question directly, or they try to argue that what you're doing is what they wouldn't do.

HZence
23
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 10th Apr 2003 07:13 Edited at: 10th Apr 2003 07:13
With all do respect - if that's possible at all - shutup. Don't act like we're all going to attack you and jump down your throat about this and give you "opinionated" replies when no one has said anything yet. Raven and PneumaticDryll have said only what they thought was the solution to your problem.

So be nice...

optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 07:31
HZence: When did I remotely act like you're all going to attack me and jump down my throat?

If anything, I acted like you already did. Not to mention, I never said anything about everyone. I love the psychological attack you used there. Making it sound as if you're on one side with "everybody" and then I'm on the other. It's a nice attempt at trying to get people to side with you, but you'd do better if, when you want me to be nice, you were nice. Yikes! You reek of hypocrisy.

"...when no one has said anything yet." There's been many replies to this post.

By the way, you use too many extremes: "IF THAT'S POSSIBLE AT ALL", "WE'RE ALL", "NO ONE", "ANYTHING". It is possible (why wouldn't it be?) for me not to say anything, but that would defeat the purpose of these boards: seeking help for a problem. And I have done nothing more. You, on the other hand, have simply flamed me. I now, instead of thanking someone for helping me, have to deal with your flame.

heartbone
23
Years of Service
User Offline
Joined: 9th Nov 2002
Location:
Posted: 10th Apr 2003 07:35
I've read your posts and feel your frustration.
Just remember that
1) This is B.A.S.I.C.
2) This is a under $100 programming solution.

If you can not figure out how to do it from the DarkBASIC people,
maybe it can not be done in DarkBASIC. Don't be surprised either way. I doubt if DLLs can do the trick but I don't know.

Maybe the forum moderator chould ask the technical dudes to answer this one.

The more you see, the more you know.
The more you know, the more you see.
Alucard
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 08:06
I love these boards! Written above is such idiocy and blind slandering as to put even the most ambitious hillbilly to shame.

From now on, here are some tips to follow for using these boards:

1) Take your brain out of the jar a formaldehyde and insert it in its proper operating position.

2) Verify that you have moved beyond a first grade reading level.

3) Consider the immediate evacuation of your cranium from your rectal cavity before proceeding.

4) Test your comprehension level by attempting a task that is challenging to you like perhaps successfully completing the toasting procedure of a piece of bread, although I wouldn't want to over-stress you)

5) I think you get the point already.

indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 10th Apr 2003 08:16
lol @

3) Consider the immediate evacuation of your cranium from your rectal cavity before proceeding.

EddieRay
23
Years of Service
User Offline
Joined: 28th Feb 2003
Location: USA
Posted: 10th Apr 2003 09:12
Games that constantly change the screen resolution (Exclusive Mode) are annoying. They cause the monitor to resync and make horrible noises, etc.

There are two modes: windowed and exclusive. If you specify a windowed mode, then the video card does not change display modes, the program gets configured to run in the desktop display mode with whatever window size you specify. If your desktop is set to 800x600x32, your game will be run at 800x600x32 - but it's just a fullscreen, normal window, without a title bar, etc. (Note: If you have your Windows task bar set to "auto hide" it will be visible at the bottom of the screen and you can open it). The beauty of "Windowed Fullscreen Mode" is that you get full desktop resolution for your game, but you can still ALT-TAB between apps without any annoying video card mode switch. It's just like running your DBPro game in a window that is maximized.

I agree, most games use Exclusive Mode. But the reason is mainly because most games used to not be able to run at the same resolution as your normal Windows desktop without a huge performance hit on the video cards of the day. Now, with cards that are years old now (GeForce/Rage/SiS) and newer, you can run a 3D game in a window (even maximized) and it runs fine. Typically, I run my games during testing in an 800x600 window on a 1024x768x32 desktop. That way I can have the code open or look up something while the game is still running, make notes while playtesting, etc.


I just did a few test with DBPro (patch 4) on my GF2Go system - I chose fullscreen windowed mode in my "Project Settings", then in my program called "SET WINDOW OFF" and "SET DISPLAY MODE 640,480,16" and when I ran the program, the video card actually set the screen to 640x480x16. And since this is a laptop, I can plainly see it's in the right mode because it's not filling the screen. And when I instead call "SET DISPLAY MODE 800,600,16" I get a bigger mode but still it doesn't fill the laptop display (which is 1024x768). It sure looks to me like the screen mode is changing to what I request. The same holds true if I don't call "SET DISPLAY MODE" in my program, but use the project settings to set an exclusive mode. It causes the program to run in the specified mode, and the video card changes the display to the mode I select (and this is the fastest way to get the mode I want on my GF2Go system).

Now, you're also talking about changing the mode "on the fly"... THAT I can't get to work from within a DBPro program. Maybe it should, maybe it shouldn't. I don't know.

One thing I did notice however, is that if I set the mode with "SET DISPLAY MODE" I get a tiny font by default for my "print" and "text" commands, but when I use the project settings to select a mode, I get the normal "chunky" font. Not sure what's going on there... but otherwise, the two methods produce the same results on my laptop screen and either way ACTUALLY sets the video card to change to the specified display resolution.

Hope this helps,

Ed

EddieRay
23
Years of Service
User Offline
Joined: 28th Feb 2003
Location: USA
Posted: 10th Apr 2003 09:20
By the way, 640x480 AVIs look fine centered on an 800x600 screen (the smaller the pixels, the better it looks - just not quite as "big")... so why bother changing the resolution at all? You can even play them directly, full-screen, on an 800x600 screen if you scale the video "on the fly" (not sure if DBPro has this feature built-in). Another solution would be to use an external player (like Windows Media player, that can take over the screen while the movie plays and choose whatever resolution you want. Alternatively, you can convert the AVIs to a letter-boxed 800x600 format with a similar data rate to the 640x480 fullscreen version. There are many solutions. Changing the screen resolution is a pain. Drivers vary in how well they handle restoring the desktop after resolution changes, etc. Best to do as little res-changing as possible IMO.

Dave J
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 10th Apr 2003 10:02
I don't recall JKII doing anything like that anyway, all its movies were moving 3d models and not AVI's. Hence why you can mod the characters and they'll change in the movies. I've successfully modded Kyle to look like Boba Fett and in every movie I saw my edited model so there's no possible way it could be an AVI file.

Quote: "HZence: When did I remotely act like you're all going to attack me and jump down my throat?

If anything, I acted like you already did. Not to mention, I never said anything about everyone. I love the psychological attack you used there. Making it sound as if you're on one side with "everybody" and then I'm on the other. It's a nice attempt at trying to get people to side with you, but you'd do better if, when you want me to be nice, you were nice. Yikes! You reek of hypocrisy.

"...when no one has said anything yet." There's been many replies to this post.

By the way, you use too many extremes: "IF THAT'S POSSIBLE AT ALL", "WE'RE ALL", "NO ONE", "ANYTHING". It is possible (why wouldn't it be?) for me not to say anything, but that would defeat the purpose of these boards: seeking help for a problem. And I have done nothing more. You, on the other hand, have simply flamed me. I now, instead of thanking someone for helping me, have to deal with your flame."


Oh and that's not a very good way to make a first impression, no one cares about you analysing HZence's post. If you deemed it inappropriate then just ignore it and wait for someone else that can help.

"Computers are useless they can only give you answers."
optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 10:22
Ed: Thanks for replying constructively. The only gripes I have is that monitor changes don't bother me at all, I don't want to make a game that changes it constantly anyway, and mainly, the display wrapping that occurs in Windowed Fullscreen Mode causes inaccurate displays of 3D objects' original appearance.

Test it thoroughly... the textures look bad.

optima7
23
Years of Service
User Offline
Joined: 9th Apr 2003
Location:
Posted: 10th Apr 2003 10:59
Okay, here's what I'm talking about... I tried to get exactly the same angle each time, so you can see the difference. This really bothers me... doesn't it bother you guys? I can't have this in my game. Please find a way to help me out here...


MrTAToad
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th Apr 2003 12:03
The problem with FSEX is that, until DBPro starts using DX9, the speed of a running program will be limited to (I think) the monitor refresh rate making things very slow - although if you sync according to the computer speed it should be better. I'll have to try that later myself.
DX9 has the ability, in exclusive mode to let you select the refresh rate, effectively allowing FSEX modes to run at the same time as FSW (download the circa 100Mb DX9 SDK to see for yourself).

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
SonicBoom
23
Years of Service
User Offline
Joined: 26th Nov 2002
Location:
Posted: 11th Apr 2003 05:58
Just a thought - is it possible to map the avi as a texture to a plain and position the plain correctly to fill the screen - hence scaling the avi up to fill the screen?
EddieRay
23
Years of Service
User Offline
Joined: 28th Feb 2003
Location: USA
Posted: 11th Apr 2003 09:45
I think there is some sort of misunderstanding going on about exactly what FSWM is supposed to do...

FSEM will change the vid card to the requested resolution - which means there are only 640x480 pixels available on the screen, and DX will happily render to that resolution.

However, in FSWM, the vid card is set to your desktop resolution - by definition, THAT is what you get. I normally set it to 1024x768x32. If I call "SET DISPLAY MODE 640x480x16", that doesn't really make a whole lot of sense, and quite possibly will get ignored by DBPro, or interpreted as "scale my app so it runs like the screen were in this new mode, but leaving the screen in the normal desktop mode". From your screenshots (btw, how did you make them?), something is going on, but it's not clear what. Also, what code and project settings did you use when you made the screenshots? It would be good to call "screen width()" before and after you call "set display mode" to see if that changes at least.

Another possibility is that this is a bug in DBPro. The first thought that comes into my mind when looking at the screenshots is that the mipmaps are screwed up for the textures in the first one, but okay in the second one. Or, the textures are being sub-sample at 640x480 res, but then scaled up at a higher res.

One more thing to try... when you are running with the first screenshot on your screen, press ALT-TAB and see if that causes the vid card to have to change video modes to get back to the desktop. If it doesn't, then "windowed mode" is still in effect, and that might explain some of what's going on.

Another possibility, is that you are changing modes AFTER you have loading the textures. I would guess that mipmap generation may be tied to the current screen resolution at the time they are generated (anyone know for sure?), and if you change res without reloading textures, it could cause something like this. However, in my testing, I couldn't get "SET DISPLAY MODE" to work but once in my program, but I could be screwing something up.

How does the DISPLAY "Functionality Example" work for you? It only calls "SET DISPLAY MODE" once, but it does call "SET WINDOW ON", "SET WINDOW SIZE", etc., and then later calls "SET WINDOW OFF".

How is this all REALLY supposed to work... Lee where art thou?

Kangaroo2
23
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 11th Apr 2003 16:15
if you use

set display mode var,var,var
set window off

you'll get that resolution in exclusive mode.

The full screen windows modes are often faster, especially on older machines, but you're right they look fuzzy. However they only look fuzzy if the resolution is set to different to the user's desktop resolution.

Still, I recommend using exclusive modes, but offering the user the chance of windowed fullscreen if they have a slower pc

set window on
maximize window

PS It was Raven who first pointed out 'set window off' to me a while ago, its not actually documented in my manual. Nice1 m8

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
TRS80Model1
23
Years of Service
User Offline
Joined: 2nd Feb 2003
Location: - Please Select -
Posted: 12th Apr 2003 16:39
You can change resolutions in exclusive, but you have to reinitialize your program (variables, textures, bitmaps,basicly everything to make sure it works on customers computers.) It is a directx thing when it comes to video stuff, but still don't understand why variables get wiped, LOL.
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Apr 2003 19:36
if that was the case then this should work right?

win98se tnt2m64

If i build a project starting it in 800 x 600 x 16

then load this snippet and press left arrow key with control it should change the text sizes right?

it changes sizes here.

CloseToPerfect
23
Years of Service
User Offline
Joined: 20th Dec 2002
Location: United States
Posted: 12th Apr 2003 20:37
set window off was pointed out to optima7 also, but I think it's a graphic card issue as it does not work for him, this same discussion has been going on, on rgt as well. I know for a fact I can change the execlusive mode setting on my savage 2000 card because of some screen sizes setting look squished in exclusive mode for me 640x480 looks bad for me but 800x600 looks fine.so when I change to 640x480 if it's window fullscreen it's not squished and if it exclusive mode it is squished.

WarHunterX
23
Years of Service
User Offline
Joined: 25th Mar 2003
Location:
Posted: 12th Apr 2003 20:41
for a person looking for help, you sure are rude

TRS80Model1
23
Years of Service
User Offline
Joined: 2nd Feb 2003
Location: - Please Select -
Posted: 13th Apr 2003 17:54
It seems to me that your monitor is not set up for that resolution yet. Go to that resolution an adjust your monitor (either with drivers or with the digital on the front of your monitor.)
HZence
23
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 13th Apr 2003 21:10
@optima7: Okay okay...I'm not getting into a flame war here. But the vibes I got from the way you said things in your post is what inclined me to make such a reply. Forget I said anything then.

HZence
23
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 13th Apr 2003 21:18 Edited at: 14th Apr 2003 09:06
But just to let you know, here's where I was coming from...
(refer to your second post in this thread):

"so maybe I can get some REAL programming help"
"Who gives a shit"
"so how did that help?"
"That's NOT the ticket"
"Please know what you are talking about before you respond"
"I appreciate you attempting to help, but unfortunately you have failed"
"instead you have wasted my time"
"someone who actually knows what they're talking about"
"that's no reason to make the graphics look like ass "
"there is not one damn thing I can do about it"

As for these "extremes", as you've called them:
1) "If that's at all possible" - by this I mean if it is all possible to say "shutup" respectfully.
2) "We're all" - You've mentioned how you want "someone who knows what they're talking about" to answer your question. This is implying that everyone who has replied so far does not know what they are talking about. We all do not know what we're talking about, that's what I'm gathering from your statements.
3) Well, as for the rest..."no one" and "anything", you said in your prior posts:

a) "either no one answers your question directly"
b) "If anything, I acted like you already did"

In other words, I haven't flamed you, I've merely pointed out a flaw in your wording - and the way you come off to others.

Now if all that is just me then I guess I just have a real problem. Sorry, you come off as quite a cheeky fellow...Excuse me for having to have the last word here but I'm done now Sorry, that's just the way I feel about this ordeal.

Yarbles
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Toronto
Posted: 26th Apr 2003 23:40
optima77 was totally justified for being upset. He asked a legitimate question after doing his homework and testing as many scenarios as he could think of. The other guys just responded with some snotty remarks without doing their due dilligence, then other people responded with their noses firmly entrenched in Ravens butt crack.

For the record, there seems to be a bug in DBP with patch 4 when it comes to fullscreen exlusive mode. I know because I run a dual head system here and when I set DBP to what is supposedly fullscreen exclusive mode, the mouse seems to somehow always creep onto my other monitor. There is no wau I have found to fix this problem in DBP and it doesn't occur in DB1. I hope you have contacted the DB team about this bug already optima.

The Yellow Jester does not play but gently pulls the strings
And smiles as the puppets dance in the court of the Crimson King.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Apr 2003 00:03
looks like a graphics card problem to me...
what card are you actually running in that machine?

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
HZence
23
Years of Service
User Offline
Joined: 9th Mar 2003
Location:
Posted: 27th Apr 2003 00:34 Edited at: 27th Apr 2003 00:34
Though I'm sorry about my earlier statements, there was no need to revive this thread (in my opinion).

Yarbles
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Toronto
Posted: 27th Apr 2003 01:01
I have 2 video cards, both ATI. My primary card, in the AGP slot, is a Radeon 8500LE, my secondary card, in the PCI slot, is an old Rage II (which I don't use for 3D).

There seem to be alot of problems with DBPro and the Radeon 8000 series cards from what I've been reading. It's a shame.

The Yellow Jester does not play but gently pulls the strings
And smiles as the puppets dance in the court of the Crimson King.
The Wendigo
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 27th Apr 2003 02:11
Just to clear things up, my guess would be us who are not having the same problems that optimus has could be because we are running nVidias. I have GF3 and have had absolutely no (unexpected) problems with video modes. There is that little annoying reset the variables thing but other than that, I have been able to change res in FSEM and FSWM with out a problem. My guess is that simply it is just a hardware issue that needs to be looked into. My advise is that even though it can be annoying, just to program in FSWM until a patch is released that clears that up. Send it to Rich (btw, I lost Rich's email and I have some bugs to get cleared up. Anyone want to point me in the right direction?).

PS. gee, i think i might have just restated everything.
(Oh and one more thing, I've been working with different video res for a while so I DO know what I am talking about. Just FYI)

<<Insert signature here>
Dave J
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 27th Apr 2003 09:25
I believe it's [email protected] - not too hard to remember

"Computers are useless they can only give you answers."
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 27th Apr 2003 17:15
You could run the app in hidden mode, then change the display settings with code then maximise the window with your real (user specified) resolution settings.


Van-B

Login to post a reply

Server time is: 2026-07-11 04:23:52
Your offset time is: 2026-07-11 04:23:52