Like what ive done with the title?
The problem is illustrated in the image below. I now have the proper model which will be used in the game, but it seems the wheels are rotating on the wrong pivot, and the front wheels instead of rotating on the y axis, they are rotating on their z axis when turning left and right. What could be the problem? I know DTsine had the same problem, but with the angle the wheels rotated at, but i have changed nothing from the old model i was using.
load object "Models/viper/viper.x",2
`rotate limb 2,0,0,90,0
scale object 2,10,10,10
position object 2,-80,5,39
`yrotate object 2,180
`set object transparency 2,4
phy create vehicle 2
phy add vehicle body 2, 2.0, 0.6, 1.0, 0.0, 0.6, 0.0
phy add vehicle wheel 2, 3, 1.5, 0.3, 1.1, 0.6, 0.5, 0, 0
phy add vehicle wheel 2, 5, 1.5, 0.3, -1.1, 0.6, 0.5, 0, 1
phy add vehicle wheel 2, 7, -1.5, 0.3, -1.1, 0.6, 0.5, 1, 0
phy add vehicle wheel 2, 9, -1.5, 0.3, 1.1, 0.6, 0.5, 1, 1
Is it something wrong with the model? I have it in .max format, and i am unaware of any settings i need to do in 3DS Max to make them face the right way for example.
Can anyone shed any light?
Heres the image: