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Work in Progress / Dragon Warrior 4 Remake

Author
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ZKAT8IT
21
Years of Service
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Joined: 16th Apr 2003
Location:
Posted: 15th Aug 2006 06:54 Edited at: 15th Aug 2006 07:01
Was working on a small side project and thought I'd toss it up for you guys to see. It's a remake of Dragon Warrior 4 on the NES. The map of the town and castle are incomplete. The stairs do work and you can go into the castle, but the front of the castle isn't built yet so it's invisible right now ( more like doesn't exist ). Just follow the road straight up the center of town into the blue and youll get another loading screen. I've added a link to a map for reference so you can see how close I got the level and textures to the original, and so you can see where the castle doors are if you want to explore in there.

Screenshot:
http://www.virtualdarkarts.com/z_pics/dw4/DW4_1.jpg

Download:
http://www.virtualdarkarts.com/ftp/DW4Test.zip

Reference Map:
http://www.woodus.com/den/gallery/graphics/dw4nes/maps_town/burland.gif

Controls:
W - Up
A - Left
S - Down
D - Right
Ctrl - Crouch
Shift - Walk
Space - Jump

Jimmy
21
Years of Service
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 15th Aug 2006 06:54
Old news.

ZKAT8IT
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location:
Posted: 15th Aug 2006 07:06 Edited at: 15th Aug 2006 07:07
Jimmy: Yeah, maybe old news to you cause you sit in the IRC room with me so you know what I'm working on

Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 15th Aug 2006 08:05
Nice, perhaps you should try roofing though?

If you do that, you can try what cash curtis does with his game, or just enter a new level. (Just a suggestion)

Ive never actually played the game, but i do like those older RPGs.

UFO
19
Years of Service
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Joined: 11th Oct 2005
Location:
Posted: 15th Aug 2006 15:19
Wow. This is really cool. It took too long to load though . There must be a faster way.

ZKAT8IT
21
Years of Service
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Joined: 16th Apr 2003
Location:
Posted: 16th Aug 2006 00:12
I'm working on increasing the speed of the loading process.

Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 16th Aug 2006 05:52
You could loadt while the menu plays (If you have a menu) and once the player clicks on the button to play it starts loading from where it left off.





Just a bizzare idea.

Applyby has Flies in his Eyes.
Agent Dink
20
Years of Service
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Joined: 30th Mar 2004
Location:
Posted: 16th Aug 2006 06:08
Woohoo, Dragon Warrior! I loved playing that old game.

I'm working on a high res photorealistic texture pack. High res as in 7 megapixels, e-mail me with suggestions.

tiresius
22
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 16th Aug 2006 06:09
Yeah it looks really cool, I like the 2D look but the angle of viewing the 3D objects makes it feel like you're really looking "top down".

Yeah the loading needs to be faster, not sure what you gotta do there, though.

Will you have full 3D models for the combat?

I'm not a real programmer but I play one with DBPro!
ZKAT8IT
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location:
Posted: 16th Aug 2006 09:23 Edited at: 16th Aug 2006 12:01
tiresius: Yes, I will have full 3D models for combat. Here's the slime from the game. Still working on it since his head seems a bit pointy right now, lol.




[Edit] Fixed the slime model.





[Edit] Working on the Sand Master model.




Nevereverend Slaine
18
Years of Service
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Joined: 15th Feb 2006
Location:
Posted: 12th Oct 2006 10:45
So, are you still working on this project?

I hope so, I always loved Dragon Warrior and you seemed to be doing a nice job.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 13th Oct 2006 05:21
The slime needs bigger eyes and needs to be smoother. Take it from me - I own a slime controller. <_< >_> <_< >_> >_<

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