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Program Announcements / Mobile Hurling - Open Source 5000 lines + Free Media

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Tachyon
19
Years of Service
User Offline
Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 15th Aug 2006 20:34 Edited at: 17th Aug 2006 19:55
Hi friends, I thought I'd introduce my lastest game in hope of it beeing fun and/or usefull.


MOBILE HURLING




Mobile Hurling, Unique, Innovative and Fun sport now in computer game. Learn to throw, buy phones, sell phones, earn money, gain respect, complete events, become the champion. 36 missions in 5 levels with several phones. 5000 lines completely Open Source without any restrictions and easy to modify media for customising.
For you TGC'res: I thought this would be a simple concept that would produce a lot of easy to use source code that could be used in many type of games and therefore be usefull and fun to you


Some features
I hope you could find use for these in your game:

Main menu:
*Shop that handles displaying, buyings and money.
*Respect that reads respect graphs from file.
*Garage that displays, sells and selects phones.
*Settings that use GUI to store config to a file.
*Credits with this sliding style
Challenges:
*Pyramid shaped challenge list that can unlock new events
*Displays and stores gold, silver and pronze medals
*Show descriptions from events
Engine:
*Newton physics with materials, friction, etc.
*Advanced terrain textured and loaded from heightmap
*Grass, tree, sign functions to use
*Throwing, Ai, calculation etc. logics
Other:
*Open Source (Public) 5000 lines, no restrictions
*Free media doesn't require creditting


Screenshots
50% jpg images, if they're not showing, my bandwidth is up


Main menu with styliced buttons and background video


You can buy, sell, select and brose mobiles


Main menu with medals and unlockable events


Vincent (wasn't it?) soon to hurling a mobile


Mobile went off to the forest, grass, trees and TGC add


Some field with grain, skybox taken from my backyard

If you need more, I will happily get some for you


Source code
5000 lines DBP 6.2 source using newton 1.32b. Very well commented (english!), uses a lot of easy to understand functions.
I made this public instead of GPL as I wanted also to help those who dont want help others by putting their game open source, or just need some function for their hard worked closed game. Only thing I ask is to credit me and keep it open ONLY if you redistribute it as original, otherwise; feel free to do whatever you want
If you need help at compiling or using it in your game, just email or msn me etachyon{-at-}gmail.com


Free media
One of my goals in this game was to make everything by myself. I think I succeeded quite well, only characters (thanks darkMatter and my sister) and music (freeplay) were not mine, everything else I made all by myself. You can use all other media as you want, no credit or anything required


DOWNLOAD
Download is 7Zip self-extracting (SFX) 16.0Mb archive, just click exe to extract.

Mirror 1: (arkku.net) very fast
http://tachyon.arkku.net/games/Mobile-Hurling.exe

Mirror 2: (tgc attachment) normal
I'll edit it here soon...


Have fun

Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 15th Aug 2006 20:44
Looks very good, excellent idea, I just don't have time to download that right now

There are three types of people, those that can count and those that can't.
Dj Thunder
18
Years of Service
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Joined: 28th Jun 2006
Location: France
Posted: 15th Aug 2006 21:54 Edited at: 15th Aug 2006 22:09
lol
Very good game/idea

it changes of classical games

And realy big source
I'm reading it !

But i have some graphical bugs ... it should be my NVIDIA (GeForce 7900GT) ... you use an ATI ?
There is a big plain textured on the screens
I think its the player ... but in triangles

here the screen:


Hardcore Will Naver Die !
Tachyon
19
Years of Service
User Offline
Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 15th Aug 2006 22:00 Edited at: 15th Aug 2006 22:21
Quote: "But i have some graphical bugs ... it should be my NVIDIA (GeForce 7900GT) ... you use an ATI ?
There is a big plain textured on the screens
I think its the player ... but in triangles "

Nope, Im on Gainward Nvidia GeForce 6600GT, really weird, could you please take a screenshot so I could try to figure it out.

You use lastest driver do you? I had some problems with other programs using the old ones.

OK: Im stunned, what about selecting settings in main menu then changing terrain detail from normal to low, allthought Im quite sure it can't be polygon count. After that, only thing I can come up with are old drivers.

Dj Thunder
18
Years of Service
User Offline
Joined: 28th Jun 2006
Location: France
Posted: 15th Aug 2006 22:20
I have edited my last post for the screen ...

And yes, i have the last driver (not beta driver, official driver)

I allready have a problem like this with a GeForce FX5900 XT, my last graphic card.
I don't know i can how help you

Hardcore Will Naver Die !
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 16th Aug 2006 01:22
It crashes when I run it :'-(

Tachyon
19
Years of Service
User Offline
Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 17th Aug 2006 19:54
The game works fine with all my friends - OK, I admit, there's not many, anyway.

It should work with very low end (radeon 9200, 1.6Ghz) PC
It should work with old windows and stuff (my school)

Just to clarify "must haves":
-Windows that Microsoft supports - over 98
-Recomeded configuration for games - new drivers
-Absolutely newest DirectX required - DBP


I think advanced terrain might be causing trouble for some people, but I live in faith that that's out of my control.

I sorry too for anyone having trouble I cant help :'-(

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