@Latch
Here is my idea:
Three levels using the Dark Basic Engine.
The first level is the developer. The developer owns Dark Basic Professional and can create his own unique setup for his game.
The second level is the MOD. The MOD is a user who uses my Dark World Script that will modify the game in someway. The MOD would be able to change all the properites of objects and be able to load and position his own with the Dark World MOD application.
The third level is the user. The user is somewhat limited to what they can do, but can build their own unique game with existing scripts, MODS, and game templates.
I feel that making levels of difficulty it would encourage everyone in the gaming market.
I would also like to send you some demos around the summer that will appear in the Dark World Beta 0.30. These would include the levels of development that I was talking about.
For the Files (Dark World Beta):
I haven't put together a fully functional Dark World Beta 0.20 yet because of finals at school, but will have it a few weeks into the summer.
I will put my files on box.net when I get the time.
Extra ideas I will use later in my project:
I want to learn Directx and learn how to use it to extend the functionality of my project, but I have been having trouble figuring out how to draw Directx in the Dark Basic Professional window. As soon as I figure that out the rest will just be a matter of learning Directx.
I was also looking into OpenGL and another language that I can't remember.
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