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Program Announcements / Cube Man!

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Sixty Squares
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 16th Aug 2006 04:39 Edited at: 4th Sep 2006 16:06
CUBE MAN- Created in DBPro. Uses NO EXTERNAL MEDIA. EXE included for those with DBC.

Version History
v1.0- the game was made!
v1.1- Changed Scoring System--Current Version

INFO
Heh I decided to make a no-media game called Cube Man! This game uses no media, however it does create a file to store your hi-score data in, so you may want to put it someplace where you don't mind a "HiScore.cbm" file appearing (Although the hi-score system is a bit messed up... so I guess you can just post your scores here.)

OBJECTIVE
Get a hi-score by killing off the "Dark Cubes" using your shield.


GAME INFO
Anyway, the objective is to kill the enemies or "Dark Cubes" that come at you using your shield. If the enemies hit you when your shield is up, a blue circle will appear around you, to signal that you killed them. If they hit you when your shield is down, a red circle will appear, to signal that they hit you. You gain points for killing enemies, and lose points for getting hit by them. Your final score is presented to you at the end of the game.
WARNING: Your shield is helpful, but it drains energy. Energy recharges automatically, but you need energy for your shield to work. Your energy bar is at the top of the screen. The Time bar is at the bottom.

MORE GAME INFO
At the start of the game you will be presented with a menu asking how many minutes you wish to play for. Your score will adjust to the amount of minutes that you play for. It's as balanced as I can make it for now. Use the mouse to select a time at this menu.

EVEN MORE GAME INFO
You can roam anywhere in the evironment. It is randomly generated each time you play, so it's different each time. The enemies spawn at random spots. This game has a large "random" element to it. The water is not bad, but if you go in it you will find out what happens Don't worry, the game won't end.



And now for a few screens:






You can download the EXE at this link:

Cube Man 1.1

You can also use the red download tab if you want to.[b]

Otherwise, you can just copy and paste the code into a new project

[b]CONTROLS:

Arrow Keys- Move around
Spacebar- Jump
Enter- Press and hold to Deploy Shield
P- Pause

Here is the messy code:











Comments are welcome

Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Aug 2006 11:17
thats very sick...

but its funny to see those blocky man!

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Sixty Squares
20
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 16th Aug 2006 14:56
Thanks? Sick as in good or sick as in bad...

Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Aug 2006 15:04
in good,

like:

"WOW,look at this monster!its freakin Sick!"

with sick i meant:
-cool
-pretty neat
-more things i cant think of now.

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Sixty Squares
20
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 16th Aug 2006 15:06
oh ok thanks then

Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 16th Aug 2006 15:11
-No Problem.
-Your welcome
-Oh no here we go again...
-STOP
-...
-ETC.

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Sixty Squares
20
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 16th Aug 2006 17:24
Does anybody else care to comment on this game?

UFO
20
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Joined: 11th Oct 2005
Location:
Posted: 17th Aug 2006 03:37
That was cool! I like the block dudes. It was a little too easy though.

Good job

Sixty Squares
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Location: Somewhere in the world
Posted: 17th Aug 2006 03:44
Thanks for looking at it! As for the easy part, well, I'll think about how to make it harder. Maybe faster enemies? Any ideas? Oh, and post your scores if you like! I got 7900 or something near there but that was before I made changes. Anyway, what did you all get?

Diggsey
20
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 17th Aug 2006 12:56
11028

There are three types of people, those that can count and those that can't.
Sixty Squares
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Location: Somewhere in the world
Posted: 17th Aug 2006 15:26
Heh nice. I just got somewhere around 8900.

Silvester
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Location: Netherlands
Posted: 17th Aug 2006 18:09
i only got 14093...

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Sixty Squares
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Location: Somewhere in the world
Posted: 17th Aug 2006 18:45
Lol you all are too good...

MadrMan
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Joined: 17th Dec 2005
Location: 0x5AB63C
Posted: 18th Aug 2006 11:57
23220

You could add normals on the terrain and add sound, would improve it even more, i like the game!

Silvester
20
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Location: Netherlands
Posted: 18th Aug 2006 13:20
Quote: "23220 "


i shall train to beat that...

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Sixty Squares
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Location: Somewhere in the world
Posted: 18th Aug 2006 14:35 Edited at: 18th Aug 2006 14:50
Quote: "23220"

Wow. That's more than twice my score. Thanks for trying this out!

Not sure what I could add, but I still don't know what a normal is. I know it has something to do with light but that's it. And, I don't know how to make sounds using memblocks. So if somebody could tell me about matrix normals I could add that. And I will not smooth the matrix it makes it look bad.

Psst...Keep checking the first post because I am updating it constantly with better versions The version that is up right now has a better scoring system...

Oh, and we should all play for a fixed amount of time because the scoring system is horrible. I have a better version ready but that would make all of these scores meaningless, so I'll keep this one up.

====How about you state the amount of time you played for along with your score.

ThomasFN
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Posted: 18th Aug 2006 23:23
cool game-love the way the enemies bounce over the edge

Sixty Squares
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Location: Somewhere in the world
Posted: 19th Aug 2006 00:19
Thanks!
About the bounce... I made everybody bounce when they hit the ground based on how high they fall from (including you ) And by accident I made it so that it is possible for the enemies to fall from extreme heights when being spawned and it made a cool effect. So, I kept it

Alquerian
20
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 19th Aug 2006 01:02
Hehe, pretty neat little game. Took me a second to figure what it was I was actually doing, but not too bad. Keep it up, good to see you learning and putting your knowledge to good, applicable use.

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Sixty Squares
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Posted: 19th Aug 2006 01:04
Thanks for the comment This game had no planning, I kind of made it up as I went along

Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 21st Aug 2006 00:03
really cool game and great that you share your code with others
Sixty Squares
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Posted: 21st Aug 2006 05:19
Thanks I decided to share the code so you don't all have to get the EXE.

Mr X
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Location: Universe, milkyway, sol-system, Earth...
Posted: 21st Aug 2006 12:32 Edited at: 21st Aug 2006 12:41
Lol, very nice. The water is awsome!

EDIT:

Quote: "As for the easy part, well, I'll think about how to make it harder. Maybe faster enemies?"


You could include defulty levels.
Sixty Squares
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Posted: 21st Aug 2006 16:17
Thanks Mr X.

Quote: "You could include defulty levels. "


You mean Difficulty levels? Hmm... That would work, just then I'd need to redo the scoring system

Ginga
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Location: Dorset, England
Posted: 23rd Aug 2006 04:06
i h8 adding parts into full code .. chances are it will mess sumit else and you have to chase it all through the code .. or mayb thats just me :S
Cavex
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Posted: 24th Aug 2006 11:49
Look good I will try it one day.

Ske cards is ready to download http://skycards.no-ip.org/sky_card.rar
headcrab 53
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Posted: 24th Aug 2006 16:01
My Score (on my first try): 32820
Sixty Squares
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Posted: 24th Aug 2006 16:40 Edited at: 24th Aug 2006 16:40

You're kidding...
But, if not:
!!!!!!!!
How long did you play for!?

Keemo1000
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Location: 28th Dimension
Posted: 25th Aug 2006 23:01
Nice. Care to share how you textured the levels with no media?

Your signature has been erased by a mod because it's larger than 600x120
Sixty Squares
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Posted: 25th Aug 2006 23:22
Thank you, and sure. I used CREATE BITMAP and the 2d BOX command to paint to the bitmap.

Captain America
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Joined: 8th Apr 2005
Location: Here
Posted: 27th Aug 2006 08:05
WOW!!!

that was a great game, the only thing I dont like about it is that you have to press the enter key to use your shield.

I would like it better if it was the right alt key or something around there.

Maybe even change the arrow keys to wasd keys then you could keep the enter key.

Well, thats about all the criticism I have for it because its an all around great game!

Keep Up the good work Mr.Squares

Cap'n

PS - 10,000 something on 1 min


Cheers,
Capt. America
Sixty Squares
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Posted: 27th Aug 2006 16:38
Thanks

Quote: "PS - 10,000 something on 1 min"

WOW.

Cave Man
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Location: North Carolina, US
Posted: 4th Sep 2006 03:40
Hehe... that was fun! Nice terrain, nice little cube guys, i like the way they fall from the sky and bounce. I also love the water.

i got 16,800 1 min.


Language: DBP 6.2
Cream cheese is your enemy. Sweet tea is your freind.
Sixty Squares
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Posted: 4th Sep 2006 06:00 Edited at: 4th Sep 2006 06:01
Thanks for commenting!

Quote: "i got 16,800 1 min."


WOW.

Aaron Miller
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Playing: osu!
Posted: 4th Sep 2006 08:14 Edited at: 4th Sep 2006 08:20
Very nice, i'll be downloading it now

[edit]Sorry, i cant download your file, the link given keeps on taking me back to its page, and wont let me download.

And as for the download button, its a exe and uncompressed, it would be helpfull if it was in a .zip or .rar or .7z archive, thanks.

Sixty Squares
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Posted: 4th Sep 2006 15:56 Edited at: 4th Sep 2006 16:05
I included the source code as well in a Code Snippet box. Since it's no media, all you'll need to do is make a new project for it and copy and paste it in it.

Also, I made the link better and it's a RAR file.

PAGAN_old
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Location: Capital of the Evil Empire
Posted: 7th Sep 2006 03:17
direct x 9 or higher needed.

wtf?

i have DX9

dont hate people who rip you off,cheat and get away with it, learn from them
PAGAN_old
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Posted: 7th Sep 2006 03:18
dx 9.0c is what its asking for

ok i undersand the problem

dont hate people who rip you off,cheat and get away with it, learn from them
PAGAN_old
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Posted: 7th Sep 2006 03:26
ok i got the latest DX9c august 2006 version it stiill has the same error

dont hate people who rip you off,cheat and get away with it, learn from them
PAGAN_old
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Posted: 7th Sep 2006 03:36
ok i am sorry this was me being a retard

damn this is good

how did you create the ground textures?

i love the block people.

you should work on the blocky models to make them even better.
awsome game.

dont hate people who rip you off,cheat and get away with it, learn from them
Sixty Squares
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Location: Somewhere in the world
Posted: 7th Sep 2006 03:57
Lol all those posts...

Thanks. As for the block people, maybe I'll have a look at what SET OBJECT SMOOTHING does, if anything. As for the ground textures, as mentioned before, you can look in the messy code I provided. I made the textures with the BOX command lol. The box command and lots of random tiny boxes in random colors. That way it's different each time you play.

Sixty Squares
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Posted: 7th Sep 2006 04:06
UH OH! It turns out that the scoring was extremely rigged and it needed tweaking (I got 76000 pts). I will post the improved one later.

Cave Man
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Location: North Carolina, US
Posted: 7th Sep 2006 15:03
maybe you should divide the score by the number of minutes so if you play

1 min 500 = 500
2 min 1000 = 500


Language: DBP 6.2
cm 2 my hse aftr skool so we cn ply aoe3
Sixty Squares
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Posted: 7th Sep 2006 23:28
Maybe. Anyway the scoring system confuses me so I'm just going to leave it as is. Thanks for the sugguestion though

Manticore Night
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Posted: 18th Sep 2006 21:03 Edited at: 18th Sep 2006 21:04
oops... wrong thread

It's amazing how much TV has raised us. (Bart Simpson)

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