Hmm, yes i think your right on the overusage of light. I will have to build in light sectors or something, so when the player is in a certan section, the light is set to a certain brightness. Or the closer the player gets to a light source, the brighter the light gets. At the mo, the HDR is set to 2.0, i have tried it on 1.5, and it looks much better. Obviously youve never heard of snow blindness.
@Dark coder - The engine infact has physics and a gui built in, a demo will soon be release to demonstrate these.
@Kentaree - NO THIS IS NOT A FINISHED GAME FOR ME! - sorry put it in the wrong board. This is just the very beggining, i have been using DBPro for 3 years now, but have sadly not had the internet untill recently, so i have not been able to show my work. This engine is being build to host a Chavkill game that i thought of a year ago. Typical that someone brings out a title "3d chav killer" not long before i start on the project.
P.S. Press the ` key, and a console will pop up. It only has two commands at the moment set_bloom_on and set_bloom_off
Thanks for the comments, but this engine is in very early stages of development, so be patient.
-General Reed
AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk