found some code by someone on here(if it yours give a shout), added a line that get the vertex count to it showing how many there are.
box, cube cone about 23
sphere 168
Rem Project: UV-make-ramp
Rem Created: 8/5/2005 6:31:46 AM
Rem ***** Main Source File *****
sync on : sync rate 60
global gvvc
makeramp(1)
color object 1,rgb(255,0,0)
do
text 0,0,"vertex count = "+str$(gvvc)
turn object left 1,1
sync
loop
function makeramp(o)
make object cylinder o,10
`make object sphere o,10
`make object box o,10,5,10
lock vertexdata for limb o,0
gvvc=GET VERTEXDATA VERTEX COUNT()
x#=get vertexdata position x(3)
y#=get vertexdata position y(3)
z#=get vertexdata position z(3)
set vertexdata position 0,x#,y#,z#
set vertexdata position 11,x#,y#,z#
set vertexdata position 20,x#,y#,z#
x#=get vertexdata position x(2)
y#=get vertexdata position y(2)
z#=get vertexdata position z(2)
set vertexdata position 1,x#,y#,z#
set vertexdata position 10,x#,y#,z#
set vertexdata position 16,x#,y#,z#
for f=8 to 11
set vertexdata normals f,0,0.894,-0.448
next f
unlock vertexdata
endfunction
Dark Physics makes any hot drink go cold.