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Work in Progress / Newton tool

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Math89
20
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Joined: 23rd Jan 2004
Location: UK
Posted: 16th Aug 2006 19:48 Edited at: 17th Aug 2006 22:41
I'm working on this program that allows you to configure your rigid bodies for newton. It's not finished yet but you can already make some boxes and spheres, set their mass, add some joints and test it in real time.

http://dbpupload.blackgate.us/math89/rbd/version_1_2b.rar

You can set the language to english in the config folder and please read the help file if you have some troubles with this program.

Little screenshot :
Stora tomtefar
19
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Joined: 15th Mar 2005
Location: Göteborg, Sweden
Posted: 16th Aug 2006 19:51
Looks rather cool

www.godhatessweden.com

Good laughter!
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 16th Aug 2006 21:01
Nice!

Lawl, a real time newton editor would be teh roxerz.

Applyby has Flies in his Eyes.
Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 17th Aug 2006 00:45
Looks cool, but is it possible to change the language (eg: Language Files)?

Xenocythe
19
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Location: You Essay.
Posted: 17th Aug 2006 04:39
Look in his post, he tells you how

Applyby has Flies in his Eyes.
tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 17th Aug 2006 06:28
I was going to make a RigidBody maker (compound collision setup) with joints for my project, but hey maybe I'll use this! Downloading now....

I'm not a real programmer but I play one with DBPro!
Math89
20
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Joined: 23rd Jan 2004
Location: UK
Posted: 17th Aug 2006 13:51
Thank you guys .
I've just found some huge bugs with the joints limits, I'll update it soon.
Dj Thunder
18
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Joined: 28th Jun 2006
Location: France
Posted: 17th Aug 2006 13:53
Ho ho
That sounds great

Good idea, i will wait for the next.

Hardcore Will Naver Die !
zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 17th Aug 2006 20:28
wow, it looks really useful!
I´ll also wait for the updated version.

Math89
20
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Joined: 23rd Jan 2004
Location: UK
Posted: 17th Aug 2006 22:40
New version : joints limits and rotation fixed.
http://dbpupload.blackgate.us/math89/rbd/version_1_2b.rar

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 17th Aug 2006 22:50
Whats the difference between the joints?

Applyby has Flies in his Eyes.
Math89
20
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Joined: 23rd Jan 2004
Location: UK
Posted: 17th Aug 2006 22:57
Well, the Ball joint will glue two objects together but let them rotate on 3 axis, the hinge joint let them rotate only on 1 axis. The slider let the objet move along one axis and prevent the rotation.
Aaron Miller
18
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Playing: osu!
Posted: 18th Aug 2006 00:16
Oh, sorry, i did not notice that. Well, looks really cool. Good luck!

Agent Dink
20
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Joined: 30th Mar 2004
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Posted: 18th Aug 2006 03:11
Wow, lookin' good. I'll keep an eye on this one!

I'm working on a high res photorealistic texture pack. High res as in 7 megapixels, e-mail me with suggestions.

RaceGT
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Joined: 15th Aug 2005
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Posted: 31st Aug 2006 12:44
This is exactly the kind of tools that help users. Thank you for sharing your work with us. I hope you continue this project until you have the most complete (and helpful) tool that you can build.

I am familiar with Newton, but not in the joints department (yet). I know I will eventually need to go more and more into joints, but right now I've only used "NDB_NewtonConstraintCreateUpVector" sparingly in places where I've needed it. Since you're so far ahead in working with joints, can I ask: On a ball joint, can you set constraints for all 3 axes? As in the example of the joint at your shoulder. It can rotate on all 3 axes, but some more than others, and limited (contrained) depending on the other axes. Or is that what rag dolls are for, because it's too complicated to set up these joints?

In any case, I hope you continue to develop this tool to its fullest functionality...thanks again.

http://www.geocities.com/crmnlelmnt/
Math89
20
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Joined: 23rd Jan 2004
Location: UK
Posted: 31st Aug 2006 16:12
RaceGT : I don't think so, you can only define a cone and I think it's exactly the same with rag dolls. Try the universal joint (it's made of 2 hinges).
I will release a new version soon (with a code to load your objects and a lot of new things).
Olby
21
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Joined: 21st Aug 2003
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Posted: 9th Sep 2006 15:25
Wow now this is a really usefull tool, thanks Math!

"Error at line 0 - Your game sucks. Try again loser..." (Cash Curtis II)
AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2

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