hi ian i did experiment a bit wath you told me about not searching the path at every cycle and i got about an 20 to 30 fps increace.
as before when 21 units did move at the same time so did the fps sometimes drop to 23 - 33 fps.
now are i only experimenting and set it to only search a path every 4 cycle for each unit with the units internal counter thru an array.
and so far it never drooped belowe 58 - 88 fps.
but its a bit screwy now when it reaches its final destination.
some units circle around before they stop.
but are going to do an distance check function to fix it now.
cheers
will youst have to see how much coding there will be done next week as i where in an car crash yesterday.
and my car is junk.
but iam lucky as i only got crappy pain on my body from the seat belt and airbag.
some stupid ass driver turned out in front of me when i was driving in aproximately 90 - 70 kmh ..
i will post an picture off my car on the forum as soon as i can get to to workshop that they towed my car to.