no no I'll do it, a diffuse map if you will. But only if you want me to, I suggest using mine as a guideline to do yours, as I'm still working on texturing myself.
I'm cracking out the wacom right now.
Now that I look at it you've got alot to fix, you might as well build another one, try to use quads (which means no milkshape) because the triangles are turning your model into a big pointy mess.
all of the joints have a crazy amount of polys everywhere that dont really do anything but obstruct even more from animation
fingertips should reach point on thigh marked in purple.
crotch should never meet at a single point.
the chest needs some sorting out
Besides the proportional issues i pointed out I would say make it again for practice, its always much better the second time.
heres a model of a little less polycount (in tris, quads*2) that I am working on right now. just over 700 with the head, if you want you can use this as a reference image if you cant find any others.
formerly KrazyJimmy
Prayers for rain...