You can assemble as many things as you want to, and render them with the "Sync" command. It's the perfect control mechanism for smooth rendering control.
For your starfield, you are considering using pixels to represent stars. If you positioned thousands of pixels, then synced, it would work like you want.
However, using particles, and Batvink suggested, would be a much better way of doing it. Basically, you could use textured 3D plains as stars. The plains would face the camera, producing the perfect 3D effect for such a thing. It would be far more impressive than pixels, as you could use images rather than pixels to represent your stars.
Come see the WIP!