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3 Dimensional Chat / Is there a way to import .x files into max 7?

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Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 18th Aug 2006 16:46
I've searched absaloutly everywhere, and I cant find a .x importer for max 7, do any of you know where I could find one?
Or at least a .x to 3ds converter, I need one so I can modify the Dark Matter animations.
Thanks

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Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 18th Aug 2006 17:18
sorry I got nothing! There is a bi-ped animation floating around these parts from TGC which you could import into you max model...
gbuilder
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 19th Aug 2006 00:33
Milkshape will import .x models and export 3ds.

gbuilder.

SEMPRON 2400+, 512mb Ram, ATI RADEON™ 9550 256MB DDR Graphics card, WindowsXP Professional.
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 19th Aug 2006 01:09
OK thanks, but I checked milkshape, is there a plugin I need for that or did I not check hard enough.


Check out my site for the latest on my games.
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 19th Aug 2006 01:24
Milkshape will not Import .x

Milkshape will import any thing except .x

Milkshape can export to .x



Oh, you can probably find a .x to .3DS converter on the forums in code snippets somewhere...

Applyby has Flies in his Eyes.
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 19th Aug 2006 02:11
Huh, Milkshape import .x
In tools -> DirectX Mesh Tools (I think)

I AM A MORON
gbuilder
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 19th Aug 2006 13:58
Yep, Milkshape imports .X
Go to..
tools/directx mesh.
Click on the save feature and it pops up in the Milkshape windows.

gbuilder.

SEMPRON 2400+, 512mb Ram, ATI RADEON™ 9550 256MB DDR Graphics card, WindowsXP Professional.

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