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Dark Physics & Dark A.I. & Dark Dynamix / Global Anchor and Global Axis

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Black Mesa
18
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Joined: 25th Mar 2006
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Posted: 19th Aug 2006 04:13
Would someone care to explain phy set revolute joint global anchor and phy set revolute joint global axis in laymans terms? I figured out how to make a motor that spins an object on its y axis but when I try and change it so that it would spin like a car tire, it decides to make massive loops around the level.

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Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 19th Aug 2006 08:20
Will get some more information written on this as soon as I can. For now if you want to recreate the effect of a tire then use the local axis to control rotation.
Black Mesa
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Posted: 19th Aug 2006 09:06
Errrr, not quite sure what that means.

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Mike Johnson
TGC Developer
22
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Location: United Kingdom
Posted: 19th Aug 2006 11:03
Instead of using phy set revolute joint global axis use phy set revolute joint local axis. I hope to have some detailed info and examples ready at some point for everyone
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 19th Aug 2006 13:46
Black Mesa where have you got to on this, would like to help if that all right.

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bosskeith
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Joined: 5th Dec 2005
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Posted: 22nd Aug 2006 15:29
global rotation is in respect to the world while local is in respect to the object

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Black Mesa
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Posted: 23rd Aug 2006 05:11
I will wait for the tutorial, this stuff has me completely confused.

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Black Mesa
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Joined: 25th Mar 2006
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Posted: 28th Aug 2006 20:48
Any update on that tutorial?

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