Quote: "First Question: Roughly how many polygons is FPSC capable of handling without overloading, dropping below an unplayable FPS, and/or possibly crashing; on the average home users system? For example, how many 100,000 polygon entities do you think FPSC could render in a built .exe file, without dieing on the user?
"
no rough bet on what it is...
only this:
100.000POLY'S???
even the editor will crash with one model of that
Quote: "Second Question: What are FPSC's video capabilities? I have been looking around the forums and I have noted many people saying its "not possible" to load video files from within FPSC. Is this truly something thats impossible, or is it something that "could" be done by designing a script to load video files when necessary?
"
its possible,but theres a storyzone bug.only 1 movie per Build exe.
Quote: "Third Question: 50 Levels doesn't seem like enough to suit my purposes, of course this will also depend on how much room is given per level. Is FPSC capable of loading another .exe file should the time become necessary? If it is not, can it be soft-coded with scripts, or would it be necessary to have the user load the next .exe?"
50 levels not enough???
people arent producing the next Halo with this dude.this is for fun.commercial games arent made alot with this.
and theres no load another exe command.there isnt even load game or save game!
Quote: "Fourth Question: I have read there is a pre-made physics engine made for FPSC created FPS's; however, am I able to design my own physics engine via scripts and such, or is the physics engine hard-coded within FPSC and thus being forced to work with it and only be able to edit the bits that we are capable of modifying?
"
to integrate your own psychics engine,you need to have Bark Basic Pro.
Quote: "Fifth and Final Question: Should any of these or other things not be possible with FPSC; I believe I read somewhere it was design with Dark Basic Pro; Is it possible to edit the source of the FPSC project, or to decompile the created .exe to be loaded up within DBPro, where-in the necessary modifications could be made, which could not have been done before with FPSC?"
if you own DBP u6.2 you can get the FPSC source plus required files in the extra's pack.then you could indeed make modifications that arent made before.but you need knowledge of DBP...the source is very complicated,and messy on some parts.
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e-Drome website