well Ihave juust bolted the commands into the fpsc demo only its moaning, now to find out which commands it not right.
how high a jump value are you hoping to use?
have this if anyone else want a look.
`can now control the displacement direction when the character controller is moving,
`this is used to manually implement forces such as gravity or moving from side to side,
` use the command phy set character controller displacement ID, forward#, backward# to
`override the default behaviour, when the movement speed is less than 0.0 then the
`backward# value is applied to the Y axis, when the movement speed is greater than 0.0
`then the forward# value is applied to the Y axis use
if inkey$()="1"
key=1
phy set character controller displacement 3, x#, y#, z#
endif
`to add in your own custom displacement for when the character controller moves use
if inkey$()="2"
phy set character controller displacement 3, 0.0
endif
`to change the displacement state if required added
if inkey$()="3"
phy set character controller sharpness 3, value#
endif
` use this to control how smooth movement is, lower values result in much smoother movement up steps etc. while a value of 1.0 results in no smoothing
` can update the extents of a box charater controller using
if inkey$()="4"
phy set character controller extents 3, x#, y#, z#
endif
` can update the extents of a capsule character controller using
if inkey$()="5"
phy set character controller extents 3, radius#, height#
endif
` added
if inkey$()="6"
phy set character controller min distance 3, distance#
endif
`which controls the minimum travelled distance to consider, if the distance moved is smaller than this value then the controller will not move
` internal data has changed, can now be used with ray casts
Dark Physics makes any hot drink go cold.