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Dark Physics & Dark A.I. & Dark Dynamix / AI KILL PLAYER - Results in a general protection fault

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pdq
17
Years of Service
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Joined: 20th Jul 2006
Location:
Posted: 19th Aug 2006 23:34
How do you properly implement this command?

As far as I can figure, I get the general protection fault when I call AI KILL PLAYER after the ENEMY AI has added the AI PLAYER to its TARGET LIST. So it seems like there must be a way to dump the AI PLAYER from the TARGET LIST before calling AI KILL PLAYER? Yes? Any ideas?

THX
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 20th Aug 2006 14:57
Can you please provide some code demonstrating this problem. It is going to be much easier for this to be fixed if the problem can be seen at our end
pdq
17
Years of Service
User Offline
Joined: 20th Jul 2006
Location:
Posted: 20th Aug 2006 19:25 Edited at: 20th Aug 2006 19:38
OK, Here is an example program I wrote to reproduce the error:



THX
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 21st Aug 2006 14:46
Found the problem, fixed in next update.
pdq
17
Years of Service
User Offline
Joined: 20th Jul 2006
Location:
Posted: 21st Aug 2006 16:11
Thanks Again.

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