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Dark Physics & Dark A.I. & Dark Dynamix / [Dark Physics] DBO Model does not drop?

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HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2006 01:44 Edited at: 20th Aug 2006 02:09
Hi All

Have this large DBO model but cannot seem to get physics to work with it or debug.

might be I have too low a memory see if it will work on your system.
works ok without physics.

its long over 750 lines


edit
add () to file name should work right now.

Dark Physics makes any hot drink go cold.
Codger
22
Years of Service
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Joined: 23rd Nov 2002
Location:
Posted: 20th Aug 2006 02:15
If you intended the legs to go up and down it works on my system.

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
HowDo
21
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2006 02:20
I know they work ok, but it suppose to have physics applied so it should at lest drop if not bounce but it don't.

Dark Physics makes any hot drink go cold.
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2006 12:21
drat! dead simple NO B******** phy update added to code.

Dark Physics makes any hot drink go cold.
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2006 12:47
Well solved one problem but now have another.

I am putting fire emitters under my booster, but for some reason its turns my object to ghost.

Mike whys it doing this.

Plus how would I change the body dynamic box of my object when in use, the model i am using has a retractable legs but physics does not see that.

Dark Physics makes any hot drink go cold.
Mike Johnson
TGC Developer
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 20th Aug 2006 14:52
Fire emitters have ghosting switched on for them when they are created. If it is affecting another object in some way can you show me some code please. Alternatively you can recreate the fire emitter manually with these settings and bypass the ghosting:



As for the second problem then perhaps you can have a dummy object to cover the basic bounding box of your model and then use kinematic objects for the retractable legs. For one of the next updates we could do with looking at some improvements to commands to allow for this in a better way.
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2006 16:31 Edited at: 20th Aug 2006 17:16
Made a demo code for you, while doing this found out what was causing the problem.

if object one is ghosted like so

ghost object 1,5


and then the emitter is ghosted like so

ghost object 1001,0

I get the problem heres some code.


edit
ps. tried the emitter code you have there but not able to use hex numbers?

Dark Physics makes any hot drink go cold.

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