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FPSC Classic Product Chat / Why are doors cut off?

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Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 20th Aug 2006 10:41
See screenshot. why are they cut off at the bottom.

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th Aug 2006 12:08
Are you using a door entity or a door segment?

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 20th Aug 2006 20:23
door segment is what I use.

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 20th Aug 2006 22:49
Is it only that one door, or do all of them do it? Also, did you try it with a stock floor?

[img]http://www.xplosys.com/fpsc/fpsfree.gif][/img]
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 21st Aug 2006 00:08 Edited at: 21st Aug 2006 00:24
Seems all doors do it with all floors.
You guys don't have that happen? well the scifi doors don't do it.
Here is a prefab with a door I added from the ww2 doors.

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uman
Retired Moderator
19
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Joined: 22nd Oct 2004
Location: UK
Posted: 21st Aug 2006 00:31
Why? who knows.

Heights are controlled in scripts and you could adjust them there if all else fails.

No other way around it as far as I know.



"I am and forever will be your friend"
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 21st Aug 2006 02:05 Edited at: 21st Aug 2006 02:05
Thanks uman.
This fix the problem.
;Segment Parts

partmode0 = 0
meshname0 = meshbankww2scenerydoorsdoor_fdoor_f_frame.x
offx0 = 0
offy0 = 3

uman
Retired Moderator
19
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Joined: 22nd Oct 2004
Location: UK
Posted: 21st Aug 2006 03:15 Edited at: 21st Aug 2006 03:16
Glad to be of help - I hope you have fixed it.

Remember if need be you can adjust all three parts positions so that they align and fit snugly. i.e. Frame, Door and Punch.

Additionally - though you may not have to look there you can possible make adjustments in the separate Segment Entity .fpe files.



"I am and forever will be your friend"

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