Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / [Dark AI] Entity Stops at path point regardless of Patrol Time setting problem

Author
Message
MatriX
21
Years of Service
User Offline
Joined: 19th Oct 2003
Location: Deer Park, New York
Posted: 21st Aug 2006 06:50
I was just testing to see if I could use paths to control my train system and can't figure out whats making my AI entity stop on some waypoints but not others. Any ideas?

The red sphere is the first point, the rest are green. Press space to exit..



Thank you TGC for creating such amazing products!

Success does not come with meeting the minimum requirements.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 21st Aug 2006 14:50
The entity wasn't always updating its path immediately when it reached a patrol point with no wait time. Fixed in next update.
MatriX
21
Years of Service
User Offline
Joined: 19th Oct 2003
Location: Deer Park, New York
Posted: 21st Aug 2006 17:24
Excellent thank you...

Thank you TGC for creating such amazing products!

Success does not come with meeting the minimum requirements.
MatriX
21
Years of Service
User Offline
Joined: 19th Oct 2003
Location: Deer Park, New York
Posted: 2nd Sep 2006 04:59 Edited at: 2nd Sep 2006 05:03
Fixed in 1.04

It seems much better but it still does happen occasionally.

Thank you TGC for creating such amazing products!

Success does not come with meeting the minimum requirements.

Login to post a reply

Server time is: 2024-11-24 14:47:57
Your offset time is: 2024-11-24 14:47:57