Hello my friends.
A while ago i attempted a 2D rpg started in the newcomers corner. as you may know.
in just 4 levels of hard coding the game reached 2000+ lines of code and was way too hard too navigate.
I moved onto 3D and came back wanting too make another 2D rpg but didnt want too hardcode all the levels.
So i started too design my own level editor for 2D games, -Tile Tailor-
I plan making Tile Tailor be able too export Dbpro code/data/or arrays that can be uploaded in code in just one file making level design alot easier in 2D.
Here is a check list of the done,working on,and in the near future:
Menu with
file,view,tools etc.
Window spacing
Proper buttons
Grid with 32x32 squares
Click and paste style of painting the tiles
Tile library
Tiles can be selected and switched
Correct Alpha for images
(36%) - working tabs for tiles,characters,foilage etc
(21%) - More Tiles
(12%) - More tools in the toolbox
(0%) - Specifieing grid size/color
(0%) - importing 32x32 graphics of your own
Saving and loading of levels
Exporting too DBP code/data/arrays
Built in collision
A more sexy interface
Zoom in,out feature
More too come!
As you can see from the list above this program will be going for quite a long time and i may even release it for free but it will most likely cost a small fee of 3-5$.
The following posts will have screenshots of the program in action. Please give constructive critism as of most people it makes them feel good if their thread is replied too.
[----------[--------[---PICTURE---]--------]----------]
The following image is just a picture of the basic grid and menues/windows of the program.
on the bottum right is the library, were all of the sprites are shown, you can click these.
the top right is the toolbox, this is were the tools are (more too bad added)
on the top is the main menu with the open,save,exit all of that jazz
and last is the stage area where you can make your 2D level come too life:
WARNING - the grid does not show up correctly in the pictures unless enlarged too regular size.
it is really a 32x32 grid all the way across but the pics get messed up