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3 Dimensional Chat / Bryce 5 for free - Download availible from Daz forums

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Seppuku Arts
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Posted: 22nd Aug 2006 14:57 Edited at: 23rd Aug 2006 13:37
Daz are kindly giving away Bryce 5 on the forums. Follow the link to the forum post. I think you need to sign up first, however sign up is free, you don't need to be a platinum member.
[edit] Here is a better link
http://www.daz3d.com/program/bryce/bryce5free.php?



Medieval Coder
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Posted: 22nd Aug 2006 15:02 Edited at: 22nd Aug 2006 15:02
!! This day is my lucky day! Any idea why they are giving it away?

Edit: Any idea if it can export height maps?

SimSmall
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Posted: 22nd Aug 2006 15:51
You don't need to be a member at all, it's hosted at download.com - but doesn't hurt to be a member now, does it?
Seppuku Arts
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Posted: 22nd Aug 2006 16:02
Quote: "Any idea why they are giving it away?"


Proberly to promote the release of Bryce 6.

Quote: "Any idea if it can export height maps?"


Dunno, but you can edit the heightmap directly, so I should think you can, if not, just take a picture of the heightmap, it make be low quality, but some help of photoshop or something should give you a good reasonable heightmap size.

Quote: "You don't need to be a member at all, it's hosted at download.com - but doesn't hurt to be a member now, does it?"


Meh, couldn't be bothered to give both download.com links, so I posted the forum link so Mac users can have a look too. But it doesn't hurt to be a member, as I am one for when I purchased Hexagon

Medieval Coder
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Posted: 22nd Aug 2006 16:25
Its completly useless for me....o well....

I also purchased Hexagon when it was on sale....and it was and still is the best modeling program I own..

Seppuku Arts
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Posted: 22nd Aug 2006 16:32 Edited at: 22nd Aug 2006 16:33
Hexagon is pretty cool, although buggy, but its no Zbrush or Silo But it has become very very useful to me, as my lesser demon WIP will show.

Bryce is quite useful for renders, you'd have stuff like trees and terrian done easily for you and you can include into renders.

If you're looking for a height mapping terrian app for free, try terragen, that exports them for sure

Medieval Coder
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Posted: 22nd Aug 2006 16:39 Edited at: 22nd Aug 2006 16:42
Yes but the only problem with terragen is that it costs $$$ to use it for commercial. I didnt notice that when I was using it, guess I should look again! Right now im going to be using a Strata Works ~ 3D World Stuido mix. The plus side of Strata Works is for commercial is its free!

BTW
I saw your lesser demon and its looking great!

Edit: Hmm they seemed to have lowered their registration fee! It was about $200 before and now its only 99...its was 200 a LONG time ago...

Seppuku Arts
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Posted: 22nd Aug 2006 16:56
Thanks,

Prices do change, Strata works is good, personally, I think you don't need to change from that.

Medieval Coder
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Posted: 22nd Aug 2006 17:20 Edited at: 22nd Aug 2006 17:21
It turns out that terragen cannot export height maps, but it can export .obj. However its a VERY high poly map from the looks of it.

Edit: Im sure I could load it into blender and play around with it, render it and then I could create a height map...but its not worth the trouble...

Seppuku Arts
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Posted: 22nd Aug 2006 17:27
Lol, just keep on using strata works. What I used to do in DBP is not bother with heightmaps, but create a .x terrians, sparky's plugin was very friendly with it and it was effective, plus it enables me to use shader effects such as fur to create grassy like effects. But .x terrians are usually modelled, but they are easy in Hexagon and Cinema 4d, as you have Hexagon, give it a go.

Medieval Coder
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Posted: 22nd Aug 2006 17:48
Thanks, I think I will give it a try. However height maps are faster than loading that .x terrian right? You should try exporting a terragen file to the .obj and load it into hexagon and add extra effects to it, if its small enough.
How many polys are your maps when you make them in hexagon?

Seppuku Arts
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Posted: 22nd Aug 2006 18:16
Normally I make them in Cinema 4D, I just use a range from 20x20 grids to 50x50 grids, this is how I do them in C4D (Yes I made a terrian tut for C4D )
http://www.ozarkgames.com/smf/index.php?topic=610.0

The one I made in hexagon was very low poly because the flat bits had less polies as they're not needed whereas in standard terrians you have a set amount therefore flats bits get too many polies.

Medieval Coder
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Posted: 22nd Aug 2006 18:24 Edited at: 22nd Aug 2006 18:29
You mentioned the fur shader, I had the exact same idea just I never got around to make it. Did you happen to get it working?

Joe Cooning
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Posted: 22nd Aug 2006 18:36
I had trouble registering Bryce. when it said it would load a webpage to register, it didn't. I tried the alt-tab trick, but it didn't work. Can anyone give me the url to the registry page.

Seppuku Arts
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Posted: 22nd Aug 2006 18:40 Edited at: 22nd Aug 2006 18:43
Yes, I used the one from the ultimate shader pack, to change the colour to green you need to actually edit the .fx file, however in the shader pack thread, there's a post telling you what to change. This is what it looks like;

There is a way to animate the grass, but that requires more editing of the fx file


@Joe the first time I did it, the registry page didn't load, but the second it did.

Medieval Coder
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Posted: 22nd Aug 2006 18:54
Hmm it doesnt look to great...guess I will give it a try and play around with the settings. There should be a way to load a texture in so that you can make the grass have different colors.
I think you can animate it by using the grass shader. It moves the pixels around so you could have it move each grass piece around because each one should be a pixil.

Joe Cooning
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Posted: 22nd Aug 2006 19:11
I've tried it a couple of times and it doesn't work

Seppuku Arts
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Posted: 22nd Aug 2006 19:54
hmm odd, mail Daz about it, I'm sure they can give you the link directly.

Joe Cooning
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Posted: 22nd Aug 2006 21:15
Nevermind. I tried it on my computer at work and it worked on that one. I just saved the serial number and bring it over to my home computer later. thanx anyways though.

Jack LOL
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Posted: 23rd Aug 2006 12:24
Can some1 post the link to download.com cuz i'm getting problem registering?
ty.

lol?! xD
Seppuku Arts
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Posted: 23rd Aug 2006 12:35
there you go, the windows version

[href]http://www.download.com/Bryce/3000-6677_4-10574334.html [/href]

WarGoat
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Posted: 25th Aug 2006 11:11
got a question. What is better, Bryce 5 or T.E.D?


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Seppuku Arts
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Posted: 25th Aug 2006 11:29
They are pretty much differant, T.E.D is a game orientated landscaper, Bryce is a high poly render landscaper, that allows for objects to be imported and has its own tree generator and its own renderer, comparible to Vue, but Vue is much better .

As it is free just try it, I think you can export the landscapes at a reasonable low quality if needed.

WarGoat
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Posted: 25th Aug 2006 14:37
Ok thanks for the answer Musashi.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Medieval Coder
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Posted: 25th Aug 2006 23:42
Does it have a way to import heightmaps...?
If it does I havent found it yet...

Seppuku Arts
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Posted: 26th Aug 2006 00:25
To be honest mate, I haven't found, save load open, import, export or quit yet. My friend from another forum is right, Bryce has the worst interface. Its easy to navigate and do, but the rest...

Medieval Coder
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Posted: 26th Aug 2006 00:28
That must have been why that made it free....

Joe Cooning
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Posted: 26th Aug 2006 02:08
Move you mouse to the top of the screen (the whole screen, not the bryce one) and the menu bar will pop down with everything you need.

Seppuku Arts
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Posted: 26th Aug 2006 03:06
sweet, cool, cheers dude

transient
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Posted: 26th Aug 2006 04:42
Quote: "As it is free just try it, I think you can export the landscapes at a reasonable low quality if needed."


You can export terrain objects, including symmetrical lattices, as directx, .obj, .3ds and other formats.

It has a poly reduction tool in the exporter and bakes the textures, but not the shadows, which I guess makes T.E.D more functional in that respect.

I'm surprised more hobbyists don't use this program as it's probably the easiest to use 3d program out there, and can be used for games work.

Vue is more advanced, but you need the $150+ versions of it to export landscapes, and only the infinite version can bake illumination.
JimB
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Posted: 27th Aug 2006 23:41 Edited at: 27th Aug 2006 23:45
Quote: "You don't need to be a member at all, it's hosted at download.com - but doesn't hurt to be a member now, does it? "


Did you all know that after you register the Bryce from Download.com (which if you have noticed does not install)then go to "My account" in your Daz account (if you bothered to sign up)there is a 90mb executable and serial number waiting for you there which installs.

Btw its Corel Bryce 5.01
Seppuku Arts
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Posted: 28th Aug 2006 00:12
Quote: "Btw its Corel Bryce 5.01"


Yeah but Daz buys out all of these companies and renaming them. Evil, but hey, Daz Hexagon Daz Carrara and Daz keeps your clothes white...Even when they're supposed to be red...

JimB
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Posted: 28th Aug 2006 00:16 Edited at: 28th Aug 2006 00:19
Quote: "Corel Bryce 5.01 "


Just noting that thats what it says on the splash screen after installing and running the 90mb executable.

Correction it says Corel Bryce 5 but is 5.01
Seppuku Arts
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Posted: 28th Aug 2006 00:35
Fair enough, Hexagon still comes up with Eovia, I'm assuming these companies still exist, they just sent their profits to Daz and Daz does everything else.

transient
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Posted: 28th Aug 2006 05:32
Eovia are no more. Daz bought out the whole company and it's products apart from Amapi, which was bought by e-frontier.

Bryce is wholly owned by Daz since V5 which they bought from Corel, which is why the Corel branding is still there.

Daz has a bad reputation for some reason, but they haven't done too much wrong so far, from what I've seen.
Seppuku Arts
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Posted: 28th Aug 2006 13:10
The company maybe bought out, but the employees are there, which is what I mean with the companies still existing, who better else are they going to use for the updates.

transient
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Posted: 29th Aug 2006 05:05
The guys who made Hexagon are now working for e-frontier (they were the same crew who did Amapi).

I think Daz acquired the talent from the Carrara side of things, but that's all.

I'm not too sure it's that important an issue in the long-term.

A few people were disgruntled about the Hex guys not being there to fix bugs.

However, Daz seems to be cashed up, and that's going to ensure the survival of apps like Bryce and Hexagon more than anything else imo.
Seppuku Arts
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Posted: 29th Aug 2006 12:23
Quote: "A few people were disgruntled about the Hex guys not being there to fix bugs."


They seem to be fixing up the bugs, Hexagon 2.1 for me has very little problems, unless you mean they've been taken away afterwards...if they have, then I'm disgruntled .

Daz is pretty good at saving these dying apps.

Medieval Coder
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Posted: 29th Aug 2006 12:48
I dont like the sound of this...

fg54
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Posted: 29th Aug 2006 19:13
ok, i know this is a realy stupid question, but i wanna know something, can i use this on 3D gamemaker?(the 3d gamemaker that they sell on this syte) i ordered it last sunday and i haven't recived it yet (it takes 2-4 weeks)



fg54
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Posted: 29th Aug 2006 19:37
(another dumb question)i just finished downloading it, but it keeps asking me for a cereal number, anyone know where to find it?



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