I mean't using raycasting to manually calculate collision with static objects
. It is really annoying having to do a load of complicated work arounds. I was thinking character controllers and kinematic objects would make it a breeze.
But character controllers are beyond useless, making simple tasks more complex then they need to be, and kinematic objects don't react with anything other than dynamic objects, and BADLY too since they seem to excert an unlimited amount of force.
I've scrapped the idea of using dark physics for now. Over complicated character controllers, kinematic objects that move masses equal to planets and no way to pin a body upwards so it doesn't tip over just means it doesn't suit my needs. I got no method to control a character other than a 1st person player, which personally I don't want or need.