I'll be implementing a screen mode changing routine later today for the title sequence of my game.
Now, does DBPro automatically delete and re-load all graphics data (3D objects, 2D etc) after a mode change , or does it have to be done manually (if at all - would save a lot of time if it doesn't need to be done) ?
On another note, has any had trouble with DELETE MEMORY crashing the program, in a function, after being called twice (after MAKE MEMORY of course) - I need to some tests later with this, so I'm not sure yet.