Update time :
Menus should now be working - with the exception of selecting a joystick. Changing graphics mode currently requires you to exit and reload the program, but I would like to get any mode changes dealt with automatically.
Vertical & horizontal split screen works.
Changing music volume works - but currently the SFX volume doesn't.
Now, the main part.
You'll now start on Day 1 (which is how it should be). You will notice that under the status text are two values. What I haven't told anyone before (possibly) is that you
should be seeing an alpha-blending shield a short way away. Unfortunately, due to a little
faux pas in the GSDK, you cant see anything. Which leads me too :
You will notice ground-based baddies will suddenly disapear and the first status value will decrease. This is the shield value, and will very slowly recharge itself.
Unfortunately, its solar powered, so will only work during the day. This also means that its power is depleted during the night...
One thing I will be adding is that the shield power level will fluctuate during storms...
Another important note :
I believe that games should be multi-tasking friendly, with the needs of Vista pushing this idea along (if I remember rightly FSEX games will crash in that OS - hence the reason its in a window), there are two ways to pause the game : Press Pause/Break or deactivate the game window in some way (pressing ALT+TAB or clicking on a task bar icon for example) will pause the game, ready for you to press Pause/Break to continue.
28Mb file :
http://www.nicholaskingsley.co.uk/MiscThings/HumansOnAPlanet.rar
Multipart downloads :
http://www.nicholaskingsley.co.uk/MiscThings/HumansOnAPlanetSplitFiles
Enemys are set to only appear if there isn't one already...
Come to the last Unofficial DBPro Convention - register interest by Saturday 2/9/06 (
http://convention.logicstudios.net/)
Demoing at the last Chichester Convention : Humans On A Planet