Hello all,
I'm a novice c++ programmer and I just recently ran into a problem and i'm trying to come up with a solution myself.
I recently bought another monitor and extended my desktop onto the other one. To my suprise, when I tried to run my 1280,1024,32 screen game, i got an error from the compiler. I know that neither DBPro or the GDK supports dual monitors yet, and I wondered if I could start on something to fix that.
I was wondering if writing a dll that can either make use of the added monitor, or just ignore it altogether would be the way to go about it. I was thinking of making it as simple as a command that turns on dual monitor support and a few others that allows you to configure how you want to extend it. As it stands I can't even run my programs right now, either in DBPro or the GDK, so any help here would be appreciated.
What I really need to know is would this be possible to write a command library in a DLL format that would allow for enabling this 'dual monitor support', and if it is what sort of steps should i follow to getting this done. Should I try to consult the directx libraries for answers on how to support this and just code that into my functionality, or is this getting into windows API coding?
Thanks so much for your help guys!
The scarecrow has no mind, but serves its function well.