Wait for the update and see what improvements that brings unless you have the time to spare in the mean time.
Anything gained in terms of knowledge such as you might discover though will never be a waste of time and can always be implimenteded and incorporated further after any update.
Whatever - I am sure any additional fps that can be gained will never be too much so its all adding to the level optimisation weapons we have at our disposal.
Whatever speed improvements if any may be made to the proiduct its likely that users will still need to play their part and optimise heavily if game content is complex.
Who knows we may eventually get to a stage where we can have qulaity game content and level design and good gameplay speeds throughout too.
All that assumes that the serious lagg issue will be fixed sooner or later - if not its blowing wind.
Whatever the level a game must have relatively consistant fps throughout and the SLI throws cold water upon that possibility.
We need to get rid of the dramatic fluctuations in ploy counts FPSC can return over differing tiles and the resultant massive fps fluctuations that can exist from one tile to the next. 32fps on this tile - 18fps or even 1fps and possible game crash on the next.
"I am and forever will be your friend"